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DSP3.0 Help Docs - J&E - Contents

=Basics of the game= =Summary and purpose of the game= 　"Perfect 3.0 grand strategy" is a war simulation game based on the theme of the camp forces up to eight fights, and modern warfare. The game, Kokubu 45 months, but appeared in 1400 about modern weapons since the 1960s, you can create using the editor of the original weapons weapons. Player is usually (the number of camp is different from camp 2 to 8 by the map) from within the, in charge of the camp any one camp eight color-coded BLUE · RED · GREEN · YELLOW · PURPLE · CYAN · ORANGE · MAGENTA You. Produce, and the troops on the battlefield map, pointing an action such as move, attack and transport for each occupation forces, we will dispute the enemy camp and hegemony. Player is "winning conditions" is satisfied (see page 14), and then win the game. Map, but has been included the My?? At all, but you can also create a map of the original using the map editor. =Progress of the game=

Turn and phase
　Are similar to the progress of the game is chess. If the two war camp camp, for example, both sides will continue to take the action alternating with iron-initiative. If the battle of five camp, camp RED, camp GREEN, camp YELLOW, PURPLE goes to camp from the camp to act in order BLUE, repeat this until the winner shall be decided is. This is called "Turn (TURN)" and the one time until you have a phase "phase (PHASE)", all the time camp is a camp of action. Phase of the camp, each of which consists of six phases of the production phase phase phase behavior → → → replenishment replenishment phase phase phase missile → → further income. Shows this concept is the chart below. In addition, depending on the map, the number of turns is limited to a maximum of up to 999 turns.

From the actual game play [new game] - the flow of the game
※ This product, if you want to play the map using the graphics of the standard non-graphical terrain, you need to change the graphics terrain in advance. "Selecting the graphic terrain" For more information, please visit (page 153). ① initial state of the game screen, the map battlefield has not been displayed yet. Here you select the map data to the first, and then run [File]> [New Game] menu to display the dialog "New Game", you want to play. Map data, there are roughly divided into three types. ● Normal: A normal map data that can be played alone. The file extension is ". Dm3" is. ● Scenario: The map data is a scenario similar to the ones that have been adopted by series such as "200X modern grand strategy" sister product. Unlike the normal map, victory conditions, etc., written directive of the briefing strategy map will be shown in detail. The file extension is ". Ds3" is. ● Campaign: campaign map is going to capture data in stages sequentially more than one map. By the state when the end of each map, there are campaigns that are set as the map is going to play next conditional branch. The file extension is ". Dc3" is. ※ in the campaign map, which contains the map, "Tutorial 01" to "Tutorial 11" for the practice. In order to learn quickly how to manipulate the "Perfect 3.0 grand strategy", it is recommended that you play for the first time. ※ The left side of the dialog is, the higher the degree of difficulty a large number of "difficulty" was expressed by the mark (★ "" Map name of the selected data map, the map shrinks, a sign of stage 6 ★. Difficulty highest degree is a five mark ★), the number of building the "size" shows, for each camp in the number of Hex vertical (horizontal) × the size of 999 turns (maximum), the map number of "limit-turn 'has been set for each map, the comments touched on the contents of the map will be displayed. Column "Toggle" button at this time [image] in the [building], you can switch the content to be displayed in the map shrinking. ● Shuffle campaign: You can play the campaign as a normal map and then randomly selected. ※ was elected to the first rule of the map will be carried over to the next map. ※ go to the next map if you lose a game. ※ campaign shuffle, unlike the normal campaign, surviving troops will not be carried over to the next map. If you carry over the troops, please to be placed in the following map from the unit registered as Mai. In addition, please note there is no end to the campaign shuffle, it is also possible that the map was already played will be chosen again. ※ If you want to end the campaign map, please select the [] from the end of the game [File] menu. Dialog "List of the Map Settings" When you click the button will be displayed ② [the start of the game. In this dialog, you can only verify the settings. To change the settings will need to call the dialog "Changing the Map Settings" by clicking the button [Change Settings]. ※ In the scenario map, a dialog "List of the Map Settings", you call on the screen "victory conditions" of the briefing from the set [map].

■ dialog "List of the Map Settings" dialog "List of the Map Settings", you can check the following items. ● Map name: The name of the map will be displayed. ● Switch view: You can shrink the map in the upper left dialog, you can view the entire reduction of the [image], whether to display only the [building another camp color, you want to select. ● Difficulty: the difficulty of the map is displayed in the mark ★. ★ degree of difficulty will be higher the greater the number of signs. Five is the highest degree of difficulty mark ★. ● Turn limit: limit the number of turns in the map that, in the game. Can be changed in the range of "1" to "999". ● day and night: you can see that map whether there is a "night" and "Hill". There are not only at night and turn [only night, day and night - day and night alternately visit. ● building revenue: You can check whether the income obtained from the group building on the battlefield map. You can change the settings by selecting the [No] [there]. ● Rate of income: income building of the map you can determine what percentage of the normal income. ● Comments: we talked about the contents of a map will be displayed. ● Size: The size of the map will be displayed in Hex number Hex number of horizontal × vertical. Minimum 48 × 48 Hex, Hex and the maximum is 256 × 256. ● Mai forces: What normal force Mai (see page 87) force each time you placed on the map, you can verify (see page 89) Hard Corps. ● Number of buildings: an overview of the number of building another camp will be displayed in the list. ● participation: Each camp entered the war, the player in charge has been set in advance will be displayed. Will be displayed when in charge of the player in charge of human [USER] If, on the computer if [COMP], camp that does not appear, and [non-participation. It should be noted, in charge of the camp or that of either human player and computer, you can change even during the game. ● camp: the name given in advance of each camp will be displayed. ● Type: The type of weapons production pre-assigned to each camp. Type of production, Japan, Jordan, Syria, Taiwan, Spain, Turkey, Iran, Iraq, North Korea, South Africa, Australia newborn, China, Korea, America, Russia, Germany, UK, France, Italy, Sweden, Israel, India, 45 kinds of pre-Greece, Switzerland, Austria, Poland, Saudi Arabia, Kuwait, Oman, Pakistan, Thailand · UAE · Canada, Brazil, Argentina, Chile, Egypt, Portugal, Netherlands, Norway, Finland, Singapore, Malaysia, Nigeria and Sudan has been provided. ● funds: is the war chest will be at the start of the game, possession by that camp. Sinews of war, the income phase of each turn, but will be brought straight from the group consisting of a city of its own camp, will be consumed during production and replenishment and repair of units, the supply of fuel and ammunition.

● Upper limit: that is the upper limit of the sinews of war camp during the game can be possession. ● forces: maximum number of troops that can be possessed camp. The number of troops, will always move vertically in the production of wear or in combat, that this maximum exceeds the number of troops can not even temporarily. ● Production: the maximum number of troops that can be produced for each camp, it is a limited production number that is. ● Tune: You can check (see page 11) tune has been set for each camp. ● [BGM]: BGM is a song to play as during the phase of the camp itself. ● Action: when the computer is responsible for its camp, the tendency of the action routine thinking. ● Ratio: when the computer was in charge of that camp, thinking is a routine component ratio of production to influence the number of empty land and sea forces to be produced. To produce somewhat larger proportion of common [balance], aircraft [emphasis on air combat, to produce extra ground troops [emphasis brigade, prepared in advance the ratio of four to produce extra troops vessels [emphasis naval battle; has been. ● alliance: When a check is in the other colors in the field camp "alliance" represents that the alliance with their camp. The alliance only, non-alliance camp is the same relationship that shall be deemed to be enemy, direct, and to manipulate the forces of the alliance camp player is not allowed. May be affected, and the following effect in the alliance. ★ attacks and to the alliance camp troops, occupation and destruction of the building of alliance camp, you can not unless you change the rule set. ★ alliance will be destroyed during the game is not allowed. When the communication battle, even in the game, and destroyed the conclusion of the alliance is to some extent it is easy to do. ★ If there is more than one enemy camp, you may also have signed an alliance between the enemy camp. ★ You can refuel from the building of part of the alliance camp. Ammunition supply, repair and replenishment of production, can not be set unless you change the rules. ★ You can accommodate the troops to the landing-building of part of the alliance camp. ★ You can see the range of the camp searching for the enemy alliance. ★ camp camp and its allied victory conditions are met, will be co-winner. ● Agreement: When a check is in the other colors in the field camp as "the Agreement" represents that the relationship with the camp of those agreements. Agreement and, in relation to loose alliance than is the relationship between occupation, unless such cross-border and attack, attack and occupation would not like each other. However, depending on the setting of the "action", you may come to the occupation-such as cross-border attack, breaking the agreement. ● [Change Settings]: Open can check and change the settings of the map that the dialog "Changing the Map Settings." ■ dialog "Changing the Map Settings" dialog "Changing the Map Settings" is a non-war camp is not displayed, and only competing camp will be displayed up to four each camp. When you switch to another view of camp 4, (the name is changed by war camp), and then click the color that represents the initials of the camp] [PCOM] [BRGY tab. ● building income: whether the revenue obtained from the group building on the battlefield map, you can check. By selecting the [No] [there], you can change the settings. ● Rate of income: You can set whether you want to what percentage of the normal income when building the map. ● My troops: You can choose whether to force my hard or normal forces (see page 87), can be placed in force only hard rule each time you placed on the map. If you select the hard, the rules will be automatically set to the hard rules limit ● Turn: A turn limit the number of games in that map. Can be changed in the range of "1" to "999". ● day and night: only if you have set to [have] a "day and night", you can change the settings for day and night. Not only during the day and turn [only daytime, at night - not only turn night only, you can set the day and night alternately visit the [day and night. [] If you day and night, in the column "turn day and night", you can specify a numeric interval switches turn day and night. In addition, you can choose to [night] In column "Start Time", or to [noon] the first turn. To turn at night, searching for the enemy forces becomes narrow range also reduces the hit rate. This reduction can be seen in the column "Overnight" characteristics of weapons of each weapon. Visibility range of the building does not change even at night. Also, when the turn of the night, battlefield maps will dim and there to check the production is performed at night in the preferences, will be directing the battle scene at night in the real fight. ● participation: Each camp entered the war, the player in charge has been set in advance will be displayed. Will be displayed when in charge of the player in charge of human [USER] If, on the computer if [COMP], camp that does not appear, and [non-participation. Here's a map or replace the human players and computer players, three or more camp has been set, you can also modify the [non] the camp of any race. If you change to non-participation, building that had originally occupied the camp, the map will start building is changed to neutral. If the camp you want to change to non-participation, but had signed an alliance with other camp, you will need to compete after canceling the non-alliance. It should be noted, in charge of the camp or that of either human player and computer, you can change even during the game. ● camp: You can change in less than eight full-width characters to 16 characters, the name given in advance to each camp. ● Type: You can also switch to (such as up to 100 type) type 45 existing types and user productivity was edited by its own type of weapons production pre-assigned to each camp. The map units are initial placement, you can change the type of production is not recommended. ● funds: can be changed in the range of "0" to "99999999" war chest will be at the start of the game, possession by that camp. ● The maximum: You can set in the range of "0" to "99999999", the upper limit of the sinews of war camp during the game that can be possessed. ● troops: can be changed in the range of "1" and "999" the maximum number of troops that can be possessed camp. ● Production: can be changed in the range of "1" and "999" the maximum number of troops that can be produced for each camp. ● Tune: You can increase hit rate of troops in uniform, the rate of avoidance for each camp. Please help, such as when to raise the level of the strength of the CPU and the handicap race.There are six stages to a total of "CHAOS" from "NOT".

Hit rate by the tune, an increase in evasion
Evasion Accuracy 0 0 NOT LOW +3 +5 +6 +10 MIDDLE HIGH +9 +15 +20 +12 MANIA +25 +15 CHAOS you can select the song you played as a BGM when the phase of the camp itself: ● [BGM]. In addition, you can listen to a song when you click this button. ● Action: when the computer is responsible for its camp, the tendency of the action routine thinking. You can change the selection from the following three types. Type of attack is thought to repeat the attack and occupation forward and boldly: emphasis on invasion. Type of solidify the defense is thinking defense against attack from the enemy camp: emphasis on defense. Attack and defense is moderately Konasu thinking while looking at the situation: offense and defense equally. ● Ratio: when the computer was in charge of the camp that, the configuration of the land, sea and sky, the number of troops that are produced have been prepared in advance the routine thinking production affects the ratio [balance], [emphasis on air combat, emphasis brigade; ratio by either of two important naval battle [4], enter a percentage in column "sea" "Land" "empty", then select [Custom], you can freely set the ratio,. Also, keep the ratio of the original configuration register in advance the user can (up to 20 types), or you can select it (see page 38). ※ only configuration ratio is the ratio goals aim at the computer. Therefore, during the game depending on the degree of wear of troops, the composition ratio is subject to fluctuations. If you have set to 50 percent the Navy, for example, forces the ship had been wiped out, in order to recover to 50% the proportion of troops the ship, the computer is in the phase next production will attempt to produce only units ship. ※ Even when you run the command "delegation" turn, is responsible for human players in camp, and leave the production to the computer, force production is done according to the ratio of your configuration. ● alliance: You can camp and tying the other alliance to turn on / off check box, or to eliminate. However, you can form an alliance with all the camp can not participate. ● agreement: You can camp tying agreements with other relations by on / off check box as well as the alliance, or to eliminate. You can connect with the agreement of all camp participants. ● Rule] [Setting: You can check the contents of the rules that are set to map. You can also change the rules set here. "Setting Rules" For more information, please refer to (page 97). ●】 【victory condition setting: You can check and change the contents of the victory conditions to another camp that is set to that map. If you (see page 14) has not been set victory or defeat label conditions, the condition of non-setting victory at the time of turnover can not be changed. "Victory condition setting" for more information, please refer to page 120. ③ When you click the [OK] button, the game will start. ④ turn phase of the first missile is visited. Typically, in this phase, ballistic missile cruise missiles were fired, will move aims to attack the target point. If these missiles are not firing, this phase will be skipped. Income phase will continue to visit ⑤. In this phase, there is a war chest of income from the group that occupied the city. After reviewing the amount of revenue, such as, and then click the [OK] button. The first in a single turn, this phase will be skipped. ⑥ phase supply is visited. In general, the phase supply, for units that can be replenished, supply of fuel and ammunition will be done automatically. If there is no force that can be replenished is during this phase will be skipped. ⑦ replenishment phase is visited. Typically, in this phase, the forces against possible repair, replenishment, repair and replenishment is performed. If there is no force that can repair and replenishment, this phase will be skipped. At the end of the supplementation phase ⑧, phase behavior will finally come. ● Each player is in force, giving instructions such as move, attack and occupation, with the aim of building and occupation on the battlefield map, and defeat of enemy forces. ● troops one by one, has been organized in the fuselage of aircraft from 1 to 10. To each unit, the fuel required to move ammunition needed to combat and has been installed, to each aircraft has been set as well as more durability. Ammunition, fuel is consumed in the move and fight. Decreased durability of each aircraft, and damaged in combat, will disappear once the aircraft has been destroyed endurance becomes "0". The number of aircraft forces to organize the troops that died also further a machine will be completely removed from the battlefield on the map. ● ammunition, fuel was consumed in the "supply" from the supply units and buildings on the map battlefield, degree of durability is lost in the "repair" such as in a particular building, the number of aircraft were lost such as a particular building can be recovered in the "replenishment" of. ● If you occupy a base, such as airports, harbor city of the enemy camp and neutral state, from urban group, you will also to be able to get at your income, increasing number of base production, supply, repair and replenishment. Occupied building, which takes you through spread range is also searching for the enemy needed to discover the surrounding enemies. Once you have issued an order to the troops in the action phase ⑨, run [game]> [Exit menu action phase. ※ In the action phase, you must issue an order to all troops are not available. In addition, only issued an order manually to force major, the instruction not to force the rest of the action can also be processed automatically on your computer. In that case, after finishing out the instructions in the manual, and then [game]> [delegation turn the menu. Then, the action of forces of action is not, will be processed by a computer. Production phase because the visit is ⑩, depending on the sinews of war, please "production" the troops. Force produced is, in its turn is marked as action, not take any action. When you have finished all production units, run [game]> [end of turn the menu, and then pass the baton to the next phase of the camp. Since ⑪, until settled for victory or defeat, in step ④ ~ ⑩, and turn each phase of the camp will continue to be repeated. =Victory Conditions=

Kind of victory conditions
　In this game, when you can limit the number of turns was determined for each map or less (up to 999 turns), the player meets the victory conditions of any of the following, you will be winning the game. To occupy the capital of the enemy camp of all that exists on the battlefield map ①. Annihilate the enemy camp of all troops present on the battlefield map ②. If the label condition winner has been set to building on the map ③, in accordance with the settings, all of them, or to any one occupation. If the label condition winner has been set to force on the ④ map, in accordance with the settings, all of them, or to destroy any one. If the label the outcome of the transport conditions has been set to force on the ⑤ map, according to the setting of the number of aircraft achieved, and transported to the target point more than that number of aircraft. If you win as a complex condition ⑥, ③ ~ ⑤ victory conditions has been more than one set, all of them, or meet any one. ※ In addition to the above case, "victory" in the turnover has been set, if you can not hold out defeat to turn over the limit, you will win.

Processing of the camp and defeat defeat
　Camp has been defeated the forces or been destroyed, occupied the building or the occupation of the capital in the middle of, or is defeated the troops of all, was affixed a label conditions winner, was affixed a label conditions winner will be the camp defeat. ※ will be defeated even if camp has been set "defeat" in the turnover, there was no victory conditions are met within a limited number of turn. Group camp buildings were defeated in the map there are more than three camp war camp, the camp will go to the camp that was defeated. In addition, the capital of the defeated camp, will be automatically downgraded to a big city, troops of the camp will be excluded from all over the map. If the human player camp is responsible for all was defeated, the play itself is terminated at that point. In addition, the player's camp is to run (see page 80), you can also choose the way of defeat [surrender] command.

Play by the end draw
　If you can not limit turn was determined for each map or less (999 turns max), satisfies the condition victory camp which "draws" in the turnover has been set yet, play in the state of draw is terminated.

Display label of victory or defeat conditions
　Buildings and troops were labeled victory or defeat conditions are displayed in the unit name, building name was sandwiched between "★" mark on the battlefield map. These can be turned on and off the display during the game. "Label" For more information, please refer to (page 134).

Change of condition setting victory
　Victory or defeat in the map label condition has been set, at the start of the game, you can change some of its settings for each camp is possible. It is also possible that you either one of the "draw" "defeat," "victory" at the time of turnover, to be modified for each camp. When you change, you can call the dialog "victory condition setting" by clicking the button [Settings] in the victory conditions (see page 9) dialog "Changing the Map Settings." Here, click the tab for each camp participant, please change the item accordingly. "Victory condition setting" for more information about each item please refer to page 120.

Dialog "Report Senka"
　The campaign map that consists of multiple maps, you may be mapped by the end of the map in the state or any of the separate pull-defeat-victory, then go to a branch to play. "Campaign Scenario" For more information, please refer to (page 86).

Dialog "Report Senka"
　When conditions are met either of the separate pull-defeat-victory, play is finished, a summary of the previous dialog Senka "Senka report" will be displayed. When you proceed to the next screen when you return to the previous screen, the [Next] button, please click the [Back] button. In this dialog, the transition, the transition of "income" sinews of war, the transition of "number of forces" represented by the total number of units of "number of territory", final status of the information campaign, the "value forces" represented by the total price of all units Changes in price expressed in transition, the transition of "Kills" in number of machine organization, the transition of "number of damage" in number of machine organization, the loss of "the amount of damage" will be displayed. When you win the map is the number of eye operations, the balance of campaign funds, the balance of goods, the survival rate force, shooting down at the end, Ken is evaluated in order of (E → D → C → B → A → S evaluation of the six items of the rate of occupation of one ) and higher, ) will be evaluated in the order in higher overall evaluation of divisional commander Colonel of a regiment → → → head trip captain captain in large → → platoon leader ( will be displayed. When you close the dialog, please click the [Exit] button. =Basic operation of the screen and view=

Perspective of the game screen
　Actual play in this game is done in the game screen with a focus on battlefield map. Game screen is composed of the following elements. ① menu bar 　to display and perform such preferences and data storage [File], a variety of information window that displays a sequential units and buildings [information] [Search] camp itself, such as tool palettes and palette "auto move" call or do you change the display of force such as the display range and do on and off the display of the [window], [on-screen display, and automatic processing from the middle and turn the end of the phase [game], see the online help. [Help] menu group and will be displayed. ② map battlefield 　battlefield map that will force the enemy camp fight a battle and the camp itself is actually is (see page 25). In the title bar at the top of the window, the name of the game file names and data that are currently loaded map will be displayed. If you want to move the map display range of the battlefield, or by dragging the border or white HQ click the desired location on the panel, or to appear in and use grabber tool, right-click the scroll bar. ③ HQ panel 　battlefield is the entire map will be thumbnailed. White frame is the range that is currently displayed on the screen actually map. Content to be displayed in the map zoom out, you can switch between three types of buttons on the right.

[Image]: building a different color-coded terrain and camp will be displayed. Will be displayed color-coded to only building another camp: [building]. Will be displayed color-coded to different forces that can be confirmed only camp in the search operation range: [unit]. On the battlefield map, you can turn on and off the display of range and range interceptor ECM (red) of each enemy camp camp alliance (blue) and (ocher) camp itself. ④ display panel [ECM]: on the battlefield map, (see page 44) will be displayed in Hex translucent orange range ECM. [Interception]: on the battlefield map, intercept range (page 52, see page 56) will be displayed in Hex translucent red. You can turn on or turn off the display of certain elements on the battlefield map. "Search operation": If "Hierarchical search operation" in the rule set is enabled, the button of the type [6] [low altitude high altitude above ground] [] [] [sea] of [the sea (empty) - ultra-high You can switch that turned on and off, "advanced level" and that may or may not explicitly, the scope of the search operation (see page 30) (■ page, ■ see page). Button is to turn on and off the six types of high altitude [low altitude] [] [] [sea] of [the ground sea, on the display of the forces of "advanced level" that [(empty) - ultra-high: "force" • You can turn off. ⑤ game information panel 　or "night" or "noon", and turn limit the number of "turn" the current "market" price of weapons, welcomed the current phase "phase current", and "war chest" which has been held camp that color is displayed ("market" is the intermediate rules will not be displayed). ⑥ selection panel unit information 　such as the basic state of the selected unit is displayed. For more details on each item, the "basic information about the selected troops" Please refer to (page 44) dialog "information weapons" and (■ page). The items displayed are from the top, unit name (usually is the same as the name of weapons of weapons that make up the unit), the maximum number / type name of the current number of mini-icon that represents the type of weapons and weapons, the "number of aircraft" Organizing, the maximum value / current value, the degree of "fatigue" of troops in the rule Intermediate (The display of "fuel", a hierarchical name altitude to which the unit-number of aircraft and the current icon troops (you can call the dialog "For More Information Corps" When you click) "durability" of the current for each aircraft to organize moving force "fast" and the moving force "normal" shows, the troops are not), or can move much in a single turn, represents the level of force "Lv. has become a "search operation" does not appear or status bar display has been disabled searching for the enemy forces and the current value of experience, in denial in the ECM ". Information panel armed ⑦ 　"ability" attack, Hex "range" of weapons, "the number of bullets" residual describing the characteristics, such as whether you can use "name" armed weapons troops selected is equipped, in such a condition which, armed pack number that is currently selected will be displayed. For more details on each item, the "basic information about the selected unit" please refer to the (■ page) dialog "information weapons" (55 pages). Environment settings panel terrain information selection ⑧ 　name of "terrain" of the point you click on the map battlefield (in the case of terrain building, the initials of the colors camp to own will be noted in parenthesis), the terrain was a terrain building forces present, terrain (marine / maritime / ground / low altitude / high altitude / high altitude than from left to right) "sight" of the search operation the amount of "income" of campaign funds obtained, icon terrain, terrain building have in stratified advanced maximum value / current value represents the rate of avoidance when under attack troops in the terrain and its movement type rate "terrain avoidance", the "degree of durability occupation" of terrain building in the rule Intermediate (the durability occupation is not used N), upper left / maximum current value of the "degree of durability destruction" of terrain building, "coordinates" of its terrain hex ​​(map X: 0, Y: 0) will be displayed. For more details on each item, the "battlefield map" Please refer to the (■ page). ⑨ tool palette 　is a palette from the menu [Search] [View] [each] of [game] information, summarized in the form of a button, a frequently used commands. Will be off of the "size" of this [large] [small] [in] Although the other two automatically when you click to select one of them. [Hex] [label] [] [border] line of supply, when you click on the label label victory conditions and terrain Hex frame, border, each supply line will be displayed on the battlefield map. [List of weapons terrain information] [table] [force] [camp] [information] [rule] The status table to turn it on when you click, each pallet information will be displayed. Information in the display palette is hidden either by right-clicking on the palette, and click the button again to turn it off. Exit to exit the phase behavior [phase] when you click, the button will turn [the end] [end of turn When you click the button, then move to the next phase of the camp to end the production phase. Basic operations 　in this game is to right-click or click-drag with the mouse, menus and buttons, the icon, you can run the command of the majority. However, if you use a shortcut key, when the input of some of the characters will be used in combination on the keyboard. ■ Close the window and palette by right-clicking 　when the palette and variety of information, an information dialog is open, when you right-click on the palette or dialog box them, you can easily close them. ■ also supports mouse wheel 　or palette window, dialog pop-up menu, scroll bar is displayed, you can scroll the screen and items using the mouse wheel functionality of the wheel. ※ If you are using a pop-up menu, select, such as when mounted troops, and carried out the scroll wheel, you may scroll does not work the WindowsR98. Please be patient. ■ sort on the item list 　in the application dialog "production" or pallet tables "force wiped out" Table "force" "List of weapons" is that you click the item name at the top of the list, can sort the list in the order that item You. In addition, you can click on the name of the same item again, this time you can sort the list in reverse order. The method of operation when running against an application window or document window, change the size [] [] [move] [maximize minimize】 【Close】, a command such as scrolling, WindowsRVista/XP/Me/2000 / The basic operation of 98 according to the method. For more information, please refer to the documentation of WindowsRVista/XP/Me/2000/98. =Preferences of the game= 　Set in the Preferences dialog box that appears in various environments throughout the game, running [File]> [Preferences] menu. Click the [OK] button when you have finished the settings. ■ Setting the "Show map" 　on the map to set the battlefield, such as how to display the icon and label unit. ★ "icon display unit:" 　You can choose from two types of form: the drawing of the icon that is displayed on the map battlefield troops.


 * [Unit]

will be drawn in the draw for each weapon icon was divided. Types of weapons will be more easily visible.
 * ] [Type weapons

will be drawn in the icon for each category was divided into types of weapons drawn. ★ 【】 to display the number of machine: 　If checked, forces to the left of the icon, the current number of aircraft remaining troops will be displayed. ★ 【】 to display the animation explosion: 　If you check, when the troops have been defeated in combat, explosion animation will be displayed on the unit icon. ★ [terrain] to display a label: 　If checked, the place name has been set in advance to the map will be displayed. In this case, you can choose from [small] [large] "label size". ★ [outcome] to display a label conditions: 　If checked, will be displayed in a format that is sandwiched between "★" mark terrain and building units that are set as victory conditions. In this case, you can choose from [small] [large] "label size". ★ 【】 to display the supply line: 　If you check "supply lines" (see page ■) is displayed in red stripes. Intermediate rules, supply line itself does not exist. 【★】 do at night directing: 　If you check "day and night" is a hex color of the map display changes on the battlefield (see page ■). Intermediate rules, the distinction between day and night is not available. ★ 【】 to move to point battle occurs: 　If checked, when the battle occurred on the battlefield outside of the map display range, the display will automatically move the scope up to that point. ★ [do] the production level: 　If you check, when the level of the force is increased, the orange up arrow will be displayed on the icon of the troops. When the level has dropped is the blue down arrow will appear. ■ Setting the "confirmation window" [To view the report income; ★: 　If you check, when the phase income of each turn, the amount of "income" of the sinews of war, "war chest" current total "market" price of weapons rule Intermediate ( income market is to notify the reporting dialog) is constant will be displayed in. ★ [building] to display the status: 　If you check, repair and reinforcement when shooting action, destruction, occupation is executed against the building, state building dialog indicating an increase or decrease of the degree of durability will be displayed. ★ 【】 to display the incorrect fire information: If you check, a dialog to report the occurrence of mis-fire will be displayed. ★ [to view the confirmed end of turn;: 　If you check, a dialog asking you to confirm when you run [game]> the menu [end of turn, what you sure you want to end your turn really will be displayed. ■ Display Settings battle [to view the battle scene; ★: 　If you check, you can see in detail the course of the battle. If unchecked, the damage of combat troops will be reflected directly in the organization of the icon display the number of troops on the battlefield map. · "How to display": Select from the following two ways, how to display the battle scene. [] Real Fight: battle will be displayed in a detailed animation. Simple display []: combat will be displayed in a simple dialog combat.

<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: Times New Roman; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;">"Display condition:" You can choose from the following two types of combat targets to be displayed. [Only] their own battle: Only self-combat troops to join camp will be displayed. All combat []: Even with respect to non-combat self-camp in the range search operation will be displayed in a dialog or a simple combat animation detail. ★ [select weapons in the delegation-time counterattack]: 　so that you can select the weapon you check, even when combat passive such as a counterattack to the enemy forces occurs, a dialog appears expected to Senka, to be used will be. In addition, you will be able to select a weapon even when the delegation of turn. When the communication battle, this setting is disabled should be noted. ★ [intercept] do confirm: 　If you check, you will be able to select a weapon to intercept enemy forces have been entering the intercept range of its own troops, to be used with whether or not to intercept. When the communication battle, this setting is disabled should be noted. ■ "Sound Settings" 　you can make settings for the sound effects and BGM. ★ [BGM] to play: 　If you check, BGM is played. You can adjust the volume in the "BGM" slide bar of the column "Volume" on the bottom. ★ 【】 to play a sound effect: 　If you check, such as sound effects and explosive sound move when selecting troops, firing sound and impact sound in combat, when the defeated troops will be played. You can adjust the volume on the slide "sound effects" in the column of "sound" on the bottom. [★] to play the chime: 　If you check, when the order of the turn of the camp itself has been around, looks like me send chime sound. Are the same as those of the sound effects volume. 【★】 war chest to play a sound warning: 　If you check, when divided by the balance of the war chest that is specified in the column below, looks like me send an alarm sound. Are the same as those of the sound effects volume. ■ action palette display position "action palette display position" ★: 　You can select the appearance position (see page ■) palette to direct action to force action on the battlefield map. [Follow]: 　action palette is displayed to the right of the icon always forces. However, if you can not get, such as the position of the palette, you can move the location temporarily and then drag the other parts of the button in the palette.


 * [Fixed]

can be displayed every time the action palette to the specified location. When you specify the location of the pallet, when the palette is displayed, and then drag the other parts of the button.Thereafter, the action palette is displayed in the same position. If you want to change the specified location will be moved by dragging the palette again. ★ "drawing troop movement frequency:" 　on the battlefield map, you can choose from three types of drawing [half] of [all] [drawing only the endpoints, the fineness of the drawing course to navigate to when the unit is moved. If you only end [], elapsed move is not drawn, the troops will be drawn as to jump suddenly to a moving target point. 【★】 change the way: If you check, by machine environment, the drawing processing speed will be faster. In order to enable this feature, you must restart the game. ■ Setting the "auxiliary functions" "How to Display Information Panel" ★: 　You can select from the following two types of panel how to display information and terrain information selection panel armed forces information panel selection panel game panel information display panel HQ You can. [Fixed]: group information panel is always displayed. [Auto]: group information panel will be hidden. However, the left edge of the screen (depending on your configuration right) and bring the mouse pointer, an information panel group, will appear only at that time. ★ "display position information panel:" 　You can either [right] to either [of the game screen to the left, the position information that appears in the panel group, you want to select. ★ [auto save]: If checked, every time turn all of camp is finished, the game data is saved automatically every turn. "Auto save game data" for more information, please refer to the (■ page). 】 【Each camp: When checked, rather than at end of turn, can be changed at the end of each phase of the camp, the timing of the auto save. 【】 To save the history: 　When checked, forces action history will be saved as separate files at the same time as the game data. History file, since the file size varies depending on the situation of the map, if you do not have enough free space on your hard disk, please remove the check. ★ [to view the table forces Simple]: 　If checked, when superimposed on the icon forces the mouse pointer over the map battlefield, table unit simple lists the name and troops mini icon of troops to a different hierarchy advanced, will pop up You. ★ 【】 to display the table terrain Simple: 　If you check, when the mouse pointer is over the hex on the map battlefield terrain, terrain that name will pop up. Whether the terrain at the same time, and whether that can be airborne terrain, helicopters · VTOL landing is possible, will be displayed in "○" "×". "Simple terrain table" for more information, please refer to (page 16). ★ [image] to display a label: 　If you check, when superimposed on the Hex terrain was labeled image the mouse pointer over the battlefield map (see page) will be displayed pop-up label image. "Wait for display": 　images, tables, labels, tables, simple terrain forces Simple, you can adjust the slide bar, the timing of until you see the pop-up. Timing will be slower as it goes to the right, until it is displayed. ★ [to keep a log of communication during the game]: 　If you check the log files of chat had with other players to play against when communication will be saved as a text in a separate file. "Time-out period when the play:" 　When the communication battle when the time limit, send a command prompting you to select to play against other players, there was no answer, until the default selection is performed automatically, You can select between [1] of [5 minutes] minutes. ※ If you have to set the time for the system to perform a time-out, DirectPlay has detected a network disconnect Prior to that, cutting processing is performed. If due to the state of the line, DirectPlay could not detect a network disconnect, the disconnect processing is performed according to the setting of time here. 【★】 camp color customization: 　you call a dialog that allows you to change display colors and another camp of Hex-unit building icon, the display color in the range Hex · ECM intercept "Customizing the color." When you change the color, select it in the button on the left side of the target set by the slider on the right. If you wish to return to its initial state color display, click the button [initialization. When you click the button [Apply] Finally, the setting is enabled.

=Resume / save of the game=

Save game data
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: Times New Roman; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;">　When you save the game data was unfinished until the middle, run the menu [save game] [file name]> during play to display the dialog "save the game with the name". Save will be held here, when you click the [Save] button to enter the name of any file. The file name must be added the extension is not available. In the normal map, ". Gn3" extension, ". Gs3" scenario map is, ". Gc3" in the campaign map is automatically added. In addition, ". Sgn" strategy mode is added. This is also true in the auto save data. Once you save your game data, simply run the menu [File]> [Save] after the game by overwriting, save the file name that will be performed again. In addition, when you want to re-save with a different file name, please perform a new menu [save game] [file name]>.

Auto save game data
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: Times New Roman; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;">　If you leave the auto save feature is turned on [] In the Preferences dialog, the "autosave" folder in the "save" folder in the game folder, game data will be saved automatically. To auto save this data, there are three types. One is to "turn" in the folder, "autosave" folder at the end of each turn, the game is data we are saved automatically. The game data in this case, the name depending on the number of turns called "start001turn. ~" ~ "Start999turn. ~" Is marked, we will be saved as separate file for each course turn. Another is a game every time data is stored automatically in the "autosave" folder every time If you had to turn on the feature [] In the Preferences dialog box for each camp, camp phase is completed. The data in this case the game is called "userend. ~" Is attached, save will occur in phase overwritten each time the camp is finished. The last one, the game is data in the "autosave" folder at the time you clear the map that is automatically saved under the name "gameend. ~". ※ auto save data files, the same file name will also be used to play in any map. For this reason, interrupted once it advanced to the middle of the game to turn on the auto-save in the map there, When you start the game while you turn on the auto-save again in another map, auto save data that you saved much trouble file, it will be rewritten by overwriting said the other. If you want to use auto save data in the map later also had to play last time, please address them, such as backup copy in each folder, "autosave" folder before you start playing with a different map, different. ■ Saving the history 　you turn on the [] to save the history in the Preferences dialog box, you can save the history as a separate file when you save the game action of the force data. Historical data file in this case, as a file ". Shn3" extension of the same name as the game data is given, will be saved in the same folder as the game data. ■ Saving game data when the communication battle 　when the communication battle, you can only player in action to save the progress of the game. Resume the game in the game data can be saved, you only hosts. ■ save the chat log at the time of communication battle 　you turn on the [to save the log in-game communication - in the Preferences dialog box, save it as a text message to a file when you save the game data, exchanged in a chat during the communication battle can be. In this case, the log file is saved as a text file ". Txt" extension to the "LogFile" folder in the "NetSave" folder in the game folder, the name of the date of when the save was attached.

Resumption of the game
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: Times New Roman; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;">　When loading the saved game data the way you want to resume the game will display a dialog "Resume Game", run [File]> [Resume the game menu. Once you have selected the game data you want to resume, please click the button [Resume the game. In addition, move the directory to, "autosave" folder if you want to resume the saved game data on the auto save feature, please select the save data of interest. If you open auto save when you are clear of the map "gameend. ~" Files, a map of the state when the clear, Senka report will be displayed. =Termination / interruption of the game= <p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: Times New Roman; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;">　If you want to switch to the game in the game data to abort the current game, you have saved maps and other data, the new [File]> menu, or [New Game] [File]> [Resume the game menu; Please run. If you want to exit the game, or return to the initial state of the game screen to run [File]> [end of the game menu, and exit the program by running the game itself [File]> [Finished] menu.