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=Weapons editor= =Overview of the weapons editor= 　Tools for users to create weapons of the original data is a weapon editor. This game, but the advent of weapons of 1400 approximately, by using the editor weapons, or weapons and user-defined changes such as production parameter graphic icons Real Fight weapon of weapons existing default You can also create a weapon or weapons and the original from scratch. User-created weapons data, data files and default weapons are stored in a separate file. Also, when the user changes the default weapons data, replication of data is carried out once the default weapons, so added more data to write is a change in its replication, without having to worry about mistakes, such as modification of the default weapons data You can work with confidence. In addition, user-defined weapons, the ID number of up to "5000" and "9999" will be added for management. ■ how to start the editor weapon weapons editor, and this title game is turned into another program. Weapons when you start the editor, point to [Program] Click the Windows [Start] button, that is displayed from the [Start] menu. Please click in the program group "SystemSoft Game" in the menu the "Editor weapons" in the "Perfect 3.0 grand strategy." =Weapons and basic operation screen editor=

Perspective of the editor screen
■ List of default weapons on the upper left corner of the screen editor, about 1,400 types of weapons already built into this product are listed. When you double-click the weapons, the right side of the screen to edit screen, detailed information will be displayed. When based on the default weapons, different weapons to create, perform the duplication of weapons to select the weapon you want in this list. Then, the weapons that are replicated are replicated to a user-defined list of weapons the lower left corner of the screen editor. When you right-click in the list of weapons, various commands will be displayed. Weapons in the list, and that the drag of the list in combination with Shift and Control key to select a group is possible. ■ user-defined list of weapons that you add weapons and weapons replicated from the default weapons, to a new, user-defined weapons to the list at the bottom left of the screen editor, it will be registered first. When you select the [Edit] in the right-click menu or double-click on those weapons, the right side of the screen to edit screen, detailed information will be displayed. Weapons in the list, and that the drag of the list in combination with Shift and Control key to select a group is possible. ■ edit screen of the default weapons list and user-defined list of weapons, weapons of detailed information will be displayed. The former is detailed information of only information is displayed, the latter in-depth information, you can click on the item that was surrounded by a yellow border, you can change the settings. By overlaying the mouse pointer over the frame, can be read from the change in its shape, whether the item or items or combo box or list item is called, to the on-off switch, to input characters and numbers at this time. Superimposed when the mouse pointer, and their meanings shape of the mouse pointer that is displayed is as follows. -Documents: When you click on the item, which represents that the dialog is called and ordered a combo box that lists the different settings, the item. Press the button: shows that by clicking on the item that is switched on and off the feature. Also, for the main image of weapons represents a bitmap image that you can call another. Insert cursor: when you click on the item, which represents the character that you can enter the names and settings directly. Also, please note that characteristics of force tools, weapons engineering unit-occupation forces, they have been grouped characteristics of multiple weapons, because you can not even turned on and off only in groups. When you run the [View]> [list] menu, in the edit screen, weapons and user-defined default weapons that are listed in various up and down Tanbetsu. At this time, the item of gray, but can not be changed, you can change the settings by clicking on the white items. ● Notes about setting the characteristic weapon "hiding"-is, you can turn on only when the weapons of the ground. "Diving", you can turn on only when the undersea weapons. "Armor" can be switched only when the ground weapons. "With" is turned on only when you set the "weapons can be mounted." "Landing", you can turn on only when the maritime and underwater weapons. "Intercept" is turned on only when in range "intercept" to set a value greater than or equal to "1", was armed with a weapon selection is valid for the hierarchy that is both advanced. "Interference" is turned on only when equipped with a weapon of "ECM" is selected type in the armed armament. "Shooting" is turned on only when equipped with a weapon of "ballistic" "cruise" is selected type in the armed armament. "Suicide" is turned on only when equipped with a weapon of "suicide" is selected type in the armed armament. "Deformation" is turned on only when the list "weapons" User-Defined, duplicated, or when you register the weapons [Edit]> In the menu [add weapons deformation, the weapons deformable existing. "Airborne", you can turn on only when the weapons of the ground. "Replenishment" is turned on only when equipped with (supplies) weapon of the type "supply" is selected type in the armed armament. "Demining", you can turn on only when the ground weapons. "Minesweeping", you can turn on only when the weapons at sea. "Replenishment under (g)", you can turn on only when the high altitude-high altitude super weapons. • This can be turned on only when the VTOL weapons and weapon types and ground-based low altitude weapons "(car) under supply." "Under supply (Kang)," which can be turned on only when the maritime and underwater weapons.

New Wizard of weapons by weapon
　When you create a new weapons from scratch, in a user-defined list to register the weapon weapons "not set" [Edit]> [Add weapons menu, will continue to set and change its contents in detail. When you want to set more easily, it is useful to run [Edit]> [menu creation wizard weapons, and weapons along the wizard to set up. Creation Wizard weapons, you can set screen · PACK 6 of set and set the image settings, weapons and abilities, characteristics, basic configuration settings, perform the creation of new weapons in stages. Item set in the wizard, you can also individually edit later.

Save and export of weapons data
　When you create a new weapons from scratch, in a user-defined list to register the weapon weapons "not set" [Edit]> [Add weapons menu, will continue to set and change its contents in detail. When you want to set more easily, it is useful to run [Edit]> [menu creation wizard weapons, and weapons along the wizard to set up. Creation Wizard weapons, you can set screen · PACK 6 of set and set the image settings, weapons and abilities, characteristics, basic configuration settings, perform the creation of new weapons in stages. Item set in the wizard, you can also individually edit later. ■ Saving the weapons data to register or weapons to the list if the user-defined weapons, was to make changes, save in the menu [File]> [weapons] to save the data. The saved user-defined weapons, to register or to type the user's original production editing production type, normal play is, of course, can also be performed or e-mail communication battle Theissen in their production type. However, Mai forces can not be registered. Also, can not be used in simple mode. ■ The read, write output to the external data and data arms weapons created user-defined data, you can output as a comma-delimited CSV file at once. You can also export it as a (". Wdd" extension) data files for the selected weapon weapons data, read other users. ※ data that can be read is selected weapon, weapons data Perfect 3.0 grand strategy (extension ". Wd3") data and the large weapons Perfect 2.0DX strategy (". Wdx" extension) data weapons grand strategy Perfect 2.0 (extension ". is wdd "). However, if the data is checked when you load these weapons, is that there is no discrepancy on the set, the inconvenience is found, some of the settings will be rewritten. =Create and edit new weapon= 　To user-defined weapons, it is also possible to equip not only weapons that are used in the default weapon, the weapon of the newly created original. When you prepare a new weapon, you can run [Edit]> [menu] to create a new weapon. In the dialog "Create a new weapon" is on the weapon that you copied to the call to arms in the upper reference and stationery, to create new data, you can make changes. Once created, user-defined arms, you can call the dialog, such as "Select" armed, equipped with weapons to a user-defined. In addition, you can run [Edit]> [edit weapon menu, a variety of weapons capability value, can be changed at any time. ※ warhead ballistic missile-warhead cruise missile was created as a weapon, Once you have created will appear in the list of "weapons" User-Defined. Then, edit the settings, it is possible from both arms and weapons, Please note that not only can only delete from the menu [Edit]> [delete unused user-defined arms. =To compare the combat capability= 　But try to create a user-defined weapons, it is because they do not know what there is to see with how much performance is not good weapons. In the dialog "Comparison of combat" is displayed, or weapons user-defined regardless of whether weapons default, similar to the dialog expected Senka, the chemistry between the weapons-fighting capability of weapons of all [Edit]> In the menu [Comparison Combat You can check in the form. In the dialog, you first call in the column of left and right, a combat weapon you want to compare. Then you can select the terrain you can select the weapon to be used by clicking the "■" button in the weapon continues, weapons of occupying both sides, to simulate a variety of combat. =Edit icon images=

Cooperation with image editing software
　You can change images and detailed information that is displayed weapons, as well as forces of each icon displayed in the ratio, such as dialog "information weapons", a user-defined weapons.At this point you can either replace, or image files and images and icons of weapons diverted default, the user separately prepared, you can also call the image editing software, to directly edit the bitmap. In that case, the menu [File]> [Settings of image editing software, You have set up the software to use for image editing. In the initial state, "MicrosoftR paint" which is standard equipment has been set to WindowsR.

Extra unused processing of image files
　Even as a diversion or change the default picture of weapons, you will be saved with changes to the image file was actually only been replicated. Therefore, the existing default image file does not have to be modified. To reverse the image file, make a change at least once, even if you delete a user-defined weapons have been using the image even if it later, as an image is not in use, you will remain in the HDD. These images and an extra, unused, in the group menu [Edit]> [deleted] of unused, you can erase them. In addition, you can remove unused weapon as well. =Editing the real fight scene= 　In the dialog "Edit Real Fight" is displayed, while a confirmation real fight scene of weapons of user-defined, what appears to be what in fact, to change the settings of directing the [Edit]> In the menu [edit real fight; You can. In the left side of the dialog, select the pattern to use weapons and weapon production user-defined, of the weapon. On the right, select the weapon imaginary enemy with whom its use of real weapons and fight (default weapon). Set the playing conditions at the time of production of the background terrain and nighttime Additionally, if you run the [Playback], real fight scene will be played. If you have edited at least once the detailed picture of weapons, in a real fight scene, you will be able to select "display type" how to display the image that weapon. "X" "Y" that is provided is intended to adjust the coordinates of the starting point that weapon is fired in the field of weapon selection. X "-100" · Y "-100" is the top-left corner of the area detailed image of the real fight will be drawn weapons, X "0" · Y "0", real upper-left corner of the image itself of weapons of weapons more real fight Fight detailed image lower-right corner of the area will be drawn will be the X "400" · Y "200".

Detailed editing real fight
　In the dialog "Edit anime real fight", you can edit the real fight in detail, more easily. ■ About dialog "Edit Real Fight Animation" button ... specify coordinates firing ① red dot appears on the coordinates of the click Click the button that appears when you click on the dialog "Edit real fight animation", firing a point that coordinates can be. ② playback button ... to display the real fight at normal speed. ③ send button ... frame is a tool for examining in detail such as the coordinates of the weapon when firing real fight. Back to top ... button ④ such as when you want to play again from the beginning of a real fight, you can use to cue. Timeline ... ⑤ ⑥ display frame ... You can check the status of the real fight on a per-frame basis. Expansion button ... ⑦　When you click the rightmost button expansion, the real fight will be shown twice as large. Will return to its original size by clicking again. In addition, edit the settings in real fight, you can run the [application], for the weapons are stored in the user-defined. =Edit weapon description= 　To user-defined weapons, you can add a description that relates to that weapon. In the dialog "Edit description weapons" is displayed, you can enter any text for each weapon [Edit]> [Edit in the menu description weapons. Description you enter here will be displayed in the description field weapon of dialog "For More Information weapons" during the game. ※ weapon description that you enter, the "unit" folder in the directory where the product is installed, will be created as a (". txt" extension) text file of the same number ID and weapons. This file is text files, it is also possible to edit directly in a text editor, such as common.