04 - English

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DSP3.0 Help Docs - J&E - Contents

=Production of force= =Overview of the production= 　By the map, but some have been initial placement forces of both friend and foe at the start of the game, you can tell the action to the troops immediately, and in the map unit has not been initial placement, you will need to produce a unit first. ■ production can be produced only type was decided to deploy troops on the map a new battlefield, you must "production" units that are configured with specific weapons. Production is done in the production phase, weapons produced is, until there is an action phase of the next turn, do not take action as a unit. Weapons can be produced during the game, they will be limited to the production type that is specified for each camp (see page 11) dialog "Map Settings". Although this game is available 45 different types of production in advance, you can also choose (up to 100 types) Type the user edits their own production. For information about how to edit the type of production, "editing production type" Please refer to (page 112). =Production command=

Rules of "production"
■ war chest to do the production, you must have the sinews of war according to the price of that weapon. Production is done in a way that consumes this war chest, of course, such as production exceeds the sinews of war can not be held at that time. ■ possible production point of production, can be done only in a particular building of the camp itself. Capable of producing the type of unit and building units that can be produced is as follows. ● Capital: ground troops, including hover Air Force Base ●: by setting force low altitude-unit high altitude-unit high altitude ultra-non-warhead missile of the building (is, and the high altitude-high altitude ultra, you may not be able to produce only one either low altitude ) ground forces, including the hover: army base ● naval base ●: by setting forces the sea-surface force of the building (is, you may not be able to produce only one or the other) types of weapons without a point can be produced on the map battlefield ※ will not be able to produce a map that is. Battlefield without a naval base on the map, the vessels can not be produced, for example. ■ limit production, such as the number of the number of troops can have a camp, it exceeds the limit on the number of troops participating in the camp is set for each (see page 11) can not be dialog "Map Settings". The number of troops, you can configure up to force a way up to 999 per camp. If you have reached the maximum number of troops, want to produce a new unit to another, you must first delete action "dissolution" extra troops, please perform the production. Cumulative production number for each camp in the map that is, exceed the limit "production" is set in the map is not available. When the limit is reached "production", more production units will not be able to. Units have been produced are placed in a state of being housed in the building. Therefore, the building that can be produced, when there is another force to the upper limit of the number of storage, the production of force is not possible. Building is destroyed and can be produced, you will not be able to produce the loss of production capacity. Forces were produced, in its turn becomes a pre-action, do not take action until the next turn. To produce a unit commander can not be. ■ delegation by the composition ratio of production to migrate to the production phase during the execution of the delegation [turn] menu, a dialog to determine whether to manually force production instructions will be displayed. If you select [No], it can be delegated to computer production. Computer in this case, even a little closer in order to target "ratio" is set to map the configuration, the ratio of the number of navy and air force currently exist on the battlefield map, make the production while adjusting the type of unit. Configuration ratio, at the start of the game can be changed in the dialog "Changing the Map Settings." You can also use (see / new feature on page 38), be registered in advance the composition ratio of the editing features like component ratio.

Methods of production
When the production phase of the camp itself ①, then click the building can be produced. Dialog "production" ② is displayed. To the left dialog, "price" of a unit when production of weapons that can be produced in the building, the type name and weapon icon "type weapons", "weapon", organized by the maximum number of aircraft will be listed. Weapons are displayed in red, indicating that can not be produced due to the lack of campaign funds. In the center of the dialog, "market" price of weapons the current (in the rule Intermediate is constant) display the maximum number / current number, "number of" production, the maximum number / current number of "number of troops", "war chest" of the current will be. In addition, at the bottom of the list "storage units" on the right side of the dialog is displayed to match the maximum number of storage / current number of "storage number" in the building. Weapons from the list ③, click to select the weapon you want. In this case, (see page 44) is displayed dialog "For More Information weapons" When you click the button [More weapons, you can check the detailed information of that weapon. Click the button [>>] >> production has been selected to weapons when ④, when you double-click its weapons, weapons that are registered in the list "storage units" on the right side of the dialog. ※ Before you click the button [>>] >> production, in the middle of the dialog in the combo box "number of aircraft production", you can also adjust the upper limit of the number of organization to produce weapons. In this case, also display a list price of weapons, will change depending on the number of aircraft. The case of four machines and weapons such as a machine, even if you specify the number of surplus equipment, and will not appear on the actual number of aircraft production only up to the upper limit of the upper limit of the number originally organized. Also, prices at this time, those of the upper limit of the original number of aircraft will be displayed. Number of aircraft weapons were produced in less than the number of the original organization, since, when the number of aircraft production will be the maximum number of troops organized. ※ weapon that is displayed as "in production" to the list forces "storage", at this stage have not closed the dialog "production" is only been temporary registration, production is not really yet.Therefore, either click the cancel button [<<] << Select the weapons in the list "storage unit", simply double-click on the weapon, the weapon is removed from the list "storage unit", the registration of the production You can undo. However, the forces of production units and housed in a building that was already finished and close the dialog "production" once (displayed as "in storage" or both) can not be deleted. If you are prepared pack armed with multiple weapons for the specified production ⑤ is, is that you select the weapons it in the list "unit housing", and click the button [Select Pack, select the pack armed at the time of initial placement You can. How do I choose the pack armed concrete, "action - armed exchange" Please refer to (page 85). ※ In normal armed exchange in the game will consume the sinews of war, armed at the time of production in exchange for campaign funds does not consume. After you register the weapons produced in the building ⑥, to close the dialog "production" then click the [OK] button. Then, in a state of being housed in the building, will be placed as a "force" is that weapon. Production price, are subtracted from the sinews of war at the same time. ※ production units in the building was already, if there is sufficient storage capacity yet, open the dialog "production" again later, it is possible that additional production units.

Dialog "For More Information weapons"
　Dialog "More information weapons" will be able to display up to two screens at the same time. When you click the [CLOSE] button, the dialog is closed. In the dialog "More Information weapons", you can check the following parameters weapons. ● name weapons: the mini-icon that represents the name of weapons and weapon type will be displayed. ● branch of an army: weapon used in the attack, there is a difference in hit rate, depending on what the "branch of an army" of the attack target. In some cases, it may not be that branch of an army attack itself.The branch of an army, there are nine types of "cruise missile warhead" "ballistic missile warhead" "submarine" "Ships" "soft armor" "hard armor" "helicopter" "Aircraft" "ultra-high altitude.""Missile warhead -" This one appeared on the battlefield map and other weapons only when "shooting", varies. ● type weapons: weapons classification is that of purpose and characteristics of each fine. Also different icon for each weapon type. Type weapons are as follows. Ultra-high altitude high altitude ★ weapons to specialize in antiair warfare · fighter. There are some ground attack force. Is a multipurpose aircraft that can be used for anti-ship and ground-attack aircraft, surface-to-air combat ·. Is a ground attack aircraft force · attack aircraft is high. Antiair warfare are not very good. Is a vertical takeoff and landing VTOL · · ·. In addition to aircraft carrier, can be also equipped with amphibious helicopter carrier of some-. Attack is a large machine that specializes in building powerful pair, etc. · bomb bomber. When the battle occurred within the scope of the · · · ECM electronic warfare, aircraft defense of allies will increase. You can also "interfere with" the search operation of enemy forces. The aerial reconnaissance and vigilance hit mainly in the field of vision · wide range of radar early-warning aircraft. · Faster speed reconnaissance aircraft, reconnaissance aircraft for the ground is good. Perform reconnaissance and attack submarines primarily to the sea in a wide field of vision · antisubmarine aircraft. Units 1 to 3, you can transport some of the ground forces · transport aircraft. · Empty tanker is refueling aircraft flying department. You can refuel in the air to the aircraft. Is a special aircraft for cruise missiles to destroy the warhead of a ballistic missile interceptor ballistic missile ·. ※ This is the main body, such as ballistic missile warheads were fired at the "shooting" · · warhead. ★ weapon at low altitude helicopter ground war is to attack helicopters · · ·. And equipped with antitank missiles. It is suitable for the transport of infantry armed helicopter piston · troop transport is poor. Equipped with a decent reconnaissance helicopter · · ·, is a wide field of vision helicopter performing reconnaissance. The attacks carried out mainly in the submarine reconnaissance and to the wide field of vision helicopter underwater · antisubmarine patrol. ★ weapons above ground is a mainstay of the ground war weapons · Main Battle Tank. In order to maintain a united front is essential. On the armed and powerful Gawari · infantry fighting vehicle, it is possible to transport the infantry. You can transport the infantry troop transport vehicles · · ·. Combat capability is low, however. Is ideal for moving force reconnaissance mission reconnaissance · car is high, so a wide range of search operation. You can compete with main battle tanks · tank destroyer, is a poor defense. The indirect attack ground troops poured in long-range bombardment of · self-propelled artillery. You can also direct attack. Enables an indirect attack as field artillery positions in the "deformation" ... field gun tow. You can attack with a rocket launcher Megahekkusu Tarenso · self-propelled rocket launchers. You can not only indirect attack. In the long-range ground attack missile will be available in the "deformation" ... vehicle missile. You can attack the aircraft with missiles of short-range surface-to-air missile · self-propelled. There is also a ground attack weapon which can be other than an attack on anti-aircraft and aircraft · vehicle. Serves as the antiaircraft artillery positions by "deformation" · towing antiaircraft artillery. You can attack the aircraft with missiles of short-range surface-to-air missile · self-propelled. Anti-aircraft missile attack on long-range will be available in the "deformation" ... vehicle air missiles. Long-range anti-ship missile attack in will be available in the "deformation" ... anti-ship missile vehicle. Will be "shooting" of large long-range ballistic missiles in the "deformation" ... vehicle ballistic missiles. You can replenish fuel and ammunition to the helicopter hovers · · · · VTOL vehicle supply ground troops. Different from the variety, such as special forces capable of Airborne paratrooper with the ability to drop airborne combat engineer capable of destruction of the building and repair · Infantry, from transport aircraft, repair and destruction, and ability. All infantry can be "occupied" the building. "Repair" destroy "the building engineering battalion ·" You can, of course, "you can" road facilities "" construction "pillbox" construction temporary base "" cross-linking. Civil Engineering is in the army shop, so to speak. "Occupation" can not be a positive. Is a key strategic base camp in charge of conducting at the front and · headquarters. Can not move ★ maritime weapon is a fortress of the sea with a cruise missile that can destroy buildings · Battleship. Attack is a type of large vessels with excellent anti-ship capability, anti-aircraft cruiser · · ·. Primarily serves as the escort of large vessels in the surface-to-air high-capacity submarine destroyer · · ·. Is a small frigate destroyer ·. Durability is somewhat inferior. Corvette is a destroyer of 1000 tons · class. The battle fleet is not suitable. Make the attack, such as marine vessels approaching missile against missile · High-speed boat. 4 to 8 units can be equipped with helicopters and aircraft · VTOL · aircraft carrier. Is a small aircraft carrier that can be installed in three to five units around the · · · · VTOL helicopter helicopter carrier. There is also a helicopter carrier in the ground forces can be mounted. Can be equipped with multiple ground forces · amphibious, also put in the shallows. There are some things to be equipped with a helicopter and hover · VTOL. From harbor to harbor, naval base, naval base · transport ship, you can transport eight troops ground forces. You can replenish fuel and ammunition to troops · Maritime Forces sea-supply ship. Is the amphibious landing craft can be equipped with ground troops hovercraft · · ·. Weapons is to be operational around the sea, altitude of hierarchy in the game belongs to the hierarchy above the ground. Underwater weapons ★ There is also a ground attack is the primary mission ship capable anti-submarine attack submarine, anti-ship ·. Large submarine is able to "shooting" a long-range ballistic missile cruise missiles · Umate pole type submarine strategy. You are also equipped with anti-ship weapon-submarine. ● boarding type: when the unit is to be mounted on a convoy, showed to be treated as a weapon of any type. This type is boarding, and are not included in the type "weapons can be mounted" in convoy "with" can not be. There are eight types of "hover" "infantry" "vehicle" light "vehicle", "heavy vehicles" VTOL "" helicopter "" "aircraft" to type boarding. In addition, the type itself is boarding "with" weapons of the blank can not be performed. ● Move type: classification of weapons based on characteristics of the movement system. Road A ~ B "" hover A ~ B "" sea "" A ~ C Marine "A ~ C" infantry "" A ~ E "vehicle" Caterpillar A ~ F "" low altitude "" high altitude "" ultra-high altitude "" " There are 26 types of "special. By movement type, and power consumption when moving through the terrain, terrain avoidance rate at the time of the battle will differ. ● Number of organization: the maximum number of aircraft is the one to organize the troops. Organized a number of per unit is usually machine to 10 (both 10 and 10 people), such as large aircraft and transport aircraft, aircraft or other special reconnaissance aircraft, air defense radar command center, such as vessels, vehicles and ballistic missiles a machine (both a one-vessels, etc.), antisubmarine patrol helicopter reconnaissance helicopters and so on four planes, the maximum number of organization will vary depending on the type of weapons. Number of organization was lost in combat, you can recover replenishment. The number of troops was organized to "0" on the map will disappear from the battlefield. ● Price: in case that produced the maximum number of troops in the number of machines organized in a weapon that is a price per unit. ● Production: If you have troops in its weapons production, is the number of turns necessary to complete production. Intermediate rules are displayed as "disabled" if that "○" If you can produce weapons that can not be, the production is done immediately. Only if you have to [] the count "production" in the rule set, the number of turns necessary to complete production will be displayed. ● can be mounted weapons: This is defined as the number of passengers boarding and type of weapons can be equipped with transport troops. If there is more than one type of boarding, shows that can be installed only by the number of its troops. If you see "aircraft" in this column, which contains a "VTOL" "helicopter" type is the type that can be installed backwards. Contains the "helicopter" "VTOL" Likewise. "Heavy vehicle", includes the same as "infantry" "vehicle" light "vehicle" of the type in the lower ground troops. Contains "light infantry vehicle" is "", the "infantry" "light vehicles" "vehicle" also. The numbers to the right of boarding type name represents the limit on the number of organization when equipped with a force that. If the escort can be mounted forces one to "helicopter" for example, had become "1" and limit the number of organization is equipped with, but you can only force a the helicopters of the organization one unit, helicopters of organized machine 10 represents that no analogy can be installed in one unit. ● search operation range: Hex shows the range to explore the surrounding area such as radar, able to discover the enemy. Here is the Hex number of the radius of the range search operation will be displayed in six different levels of altitude. "Hierarchy of searching for the enemy" in the rule due to an invalid intermediate, the highest value is used as the search operation range of the weapons search operation in the range of highly stratified. ● evasion: if that weapon was attacked by enemy forces in the hierarchy from certain advanced, is a representation of how you can avoid the attack. Makes it easier to avoid the attack The larger the number. Field notation of "ground" is left "hard" is a number of cases was attacked from the "soft" on the right. ● intercept range: Hex shows the range weapons capable of interception is able to intercept the enemy forces. Here is the Hex number of the radius of the intercept range will be displayed in six different levels of altitude. ●】 【characteristic weapons: weapons-specific special abilities and characteristics that will be displayed. Special abilities and characteristics are the following 24 types. ■ · · · · nightly representation at the turn of the night, compared with the range search operation of daytime normal, and how narrow the number of Hex of the radius of the range search operation up to what percentage, or lower hit rate at the time of attack is. ■ Stealth · · · · is the ability even if the search operation in the range of the enemy, are not discovered until the appearance of approach within a certain Hex enemy forces. Will not run and will not be intercepted unless they are discovered. If "1", has nine levels are not discovered until it is adjacent to "1" through "9" Hex into this ability · · · · hiding ■ even though within the range search operation of the enemy, forest-forest -is the ability to only when the snow-mountain, snow mountain, snow, mountains, forests, Yukimori-jungle, but are not discovered until the appearance of approach within a certain Hex enemy forces. If "1", the stage 9 there will not be discovered until it is adjacent to "1" through "9" Hex into this ability. Intermediate ability in this rule is not used. ■ · · · · diving is the ability of specific submarine search operation even in the range of the enemy, are not discovered until the appearance of approach within a certain Hex enemy forces. If "1", the stage 9 there will not be discovered until it is adjacent to "1" through "9" Hex into this ability. ■ · · · · armor weapons with respect to the ground, represents that it is either "soft armor" "hard armor" branch of an army that affect the hit rate of the weapon. ■ · · · · with transport can be equipped with forces of another. ■ · · · · Amphibious Marine with respect to weapons, in the "shallows" of a non-terrain-harbor naval base, is the ability representation, starting with you can (get off) the ground troops. ■ · · · · interception and entering enemy forces in the range of forces capable of this interception, interception is done. ■ ECM · · · · has the effect of forces when the allies in the range of forces that influence this ability ECM, was attacked by weapons affected by the ECM, reducing the hit rate of attack of the enemy. There are 9 steps to "1" through "9" Hex to this ability, the radius of the sphere of influence will be greater ECM The larger the number. ■ · · · · interference can take an action "denial" to degrade the ability of enemy forces searching for the enemy. ■ · · · · shooting cruise missiles can be fired a ballistic missile or enemy camp and neutral building, against enemy forces can be. ■ · · · · suicide can be a suicide attack against the forces of the enemy. ■ · · · · deformation can be switched in the "variant" form and position the vehicle form. If the weapons that can be deformed deformation [] button will be added to the right of the graphic dialog weapons "weapons information." When you click this button, you can view before and after deformation weapons compare the data. ■ · · · · Airborne when they are mounted on the machine, such as transport, you can drop Airborne on the ground even if you do not have to land at the airport, Air Force Base. ■ · · · · supplementation can replenish fuel and ammunition and troops are adjacent, for the troops are equipped. ■ · · · · occupation you can run the "occupation" for the enemy camp and neutral building. ■ · · · · repair you can "repair" the building was reduced durability of buildings and destruction have been destroyed. ■ · · · · reinforcement can be increased in the action "reinforcement", the upper limit of the degree of durability pillbox building and destruction, such as a temporary bridge. Behavior "reinforcement" in the intermediate rules can not be removed. ■ · · · · cross-linking can be "bridged" the temporary bridge into the river frozen rivers and deep rivers. ■ · · · · construction construction can be a pillbox or a temporary base in the hills, snow, beach or bush, snow, snowy hills, plains, desert bushes. ■ · · · · road can be "road facilities" to a particular terrain. ■ · · · · Minesweeper you can "mine sweeping" in the minefield. ■ · · · · (3 types) under supply when adjacent to the aircraft capable of refueling (machine), you can replenish the fuel supply under. When adjacent to the ground forces capable of replenishment (vehicle) under supply, it is possible to replenish fuel and ammunition. When adjacent to the vessels that supply capacity (Kang) under supply, it is possible to replenish fuel and ammunition. ● Information: Weapon for each weapon can be equipped with, which is a compilation performance. Weapons that are displayed in the bright band, which represents that the weapon that is included in the pack in the current armed. ● weapons commentary: For a typical weapons, you can click on the button "Switch" at the bottom of the dialog, the description of reality about the weapons will be displayed. This description is the same as those displayed on the "Book weapons." ●】 【moving consumer: When you click this button, when you pass a Hex terrain units are targeted, a list of different terrain to move power consumption will be displayed. "-" In the terrain that is displayed and the entry is not possible. ● armed Pack: Overview of the pack that can be armed with weapons that will be displayed in the right middle dialog. When you select this field at the bottom of the [] ~ [Pack1 Pack4] button, the contents of the pack will be switched armed. In addition, the information of the selected weapon of armed pack will be displayed in conjunction with even lower dialog. When armed pack are provided to less than four, the extra [Pack] button is not displayed. ■ · · · · weapons name name is a list of weapons that can be equipped with weapons. Weapons are grayed out, shows that are not included in the pack armed in the selection. ■ · · · · the number of number of attacks of weapons are fired in a battle of time will be displayed. Arms about too often, judgment is performed many hit. ■ · · · · the number of bullets ammo of weapons in armed pack when selected will be displayed. ■ · · · · Durability is the maximum degree of endurance of aircraft per aircraft armed when the pack in the selection. This becomes "0", the aircraft will be lost to organize the troops. Durability can be recovered in the repair. ■ · · · · fuel is the fuel loading capacity of the pack when armed in the selection. Also reduces fuel and you want to move. Ultra-high altitude, low altitude high altitude forces, as long as the storage medium is not in flight, in order to hover even if you do not have move, and then the fuel consumption of a quarter of the power usually move. Will recover fuel supply to fill up at. In addition, the troops and "helicopter" is branch of an army, troops of aircraft "VTOL" type weapon, when you are in the sky of a particular terrain hex, it is assumed that landed the sake of convenience, the fuel required to hover It does not consume. ■ · · · · force usually move when the pack is a number that represents the currently selected armed, or how much you can usually move in one turn. Basically, you can move the same number of Hex moving force, the power consumption so that extra movement by passing terrain, the number of Hex advance is reduced. ■ · · · · fast-moving force being applied when the (far) is moving faster than the fast-moving force. This move is when the power consumption will double the fuel consumption. ■ · · · · evasion ECM represents the ability to prevent armed attack when the pack in the selection, by the ECM. A higher value of evasion ECM, effect of lowering the accuracy rate of ECM susceptible to missile attack from the enemy can be expected. ● Information: Weapon for each weapon can be equipped with, which is a compilation performance. Weapons that are displayed in the bright band, which represents that the weapon that is included in the pack in the current armed. ■ · · · weapons name is the name of the weapon. ■ · · ·-fired power is a basic attack. You can give a lot of damage against higher numbers. ■ · · · range shows whether the added Hex to attack enemy forces away anything. ■ · · · Accuracy per each branch of an army of "cruise missile warhead" "ballistic missile warhead" "submarine" "Ships" "soft armor" "hard armor" "helicopter" "Aircraft" "ultra-high altitude", the weapons of those shows you can expect a hit rate of only one. Accuracy will increase the higher the number. Is "0" hit rate, it is branch of an army against the target, using a weapon that is not possible.Abbreviations are shown in the performance, characteristics, characteristics of the weapon. ■ · · · the performance, characteristics, abbreviations are shown in the characteristics of the weapon. Is a weapon that can be used when launching an attack: "Attack". Is a weapon that can be used to counterattack when attacked when: "proof". Is a weapon that can be used in both at the time of the attack-counterattack at the time: "All". Weapon hit rate is lowered by the force of the other ECM avoidance: "E". ■ · · · attack performance are shown in abbreviated indirect about whether you can attack. Is the only weapon that can be used when adjacent enemy forces with "straight". This weapon can only be used in an indirect attack: "between". "Chokkan": When indirect attack when adjacent, you can use either. ■ · · · move the performance if it has "○" is an indication that the weapon can be used after the move. Mega performance ■ · · · · If there is a "○" is an indication that the weapon possible (see page 46) Megahekkusu attack. ■ · · · replenishment performance, when it receives the ammunition supply of the weapons, is from a war chest of ammunition per showed how much you need. ■ · · · shooting performance This is defined as the force to attack plus the attack when "shooting" for the building in its weapons, or how much durability Ubaeru destruction. "-" If there is no weapon that is displayed and the number, the "shooting" can not be used.