06 - English

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DSP3.0 Help Docs - J&E - Contents

=Other operations= =Weapons and forces related information=

Palette "List of weapons"
　In the palette list "weapon" to be displayed, weapons of all in the game book, entitled "Weapons", "type weapons", "number of aircraft" Organizing, "Price" production [information]> In the menu [List of weapons; You can check in a list format. When you select the type of the top producers in the combo box, you can refine the production of weapons of different types. ■ call dialog "More Information weapons" you can call (see page 44) dialog "More information weapons" When you double-click a column for each weapon. Dialog "More information weapons" will be able to display two screens at the same time. Also, when you click the top right of dialog "More Information weapons" [before] the button [unit after unit, switch to the detailed information before and after the list of weapons weapons.

Palette table "force"
　You can use the palette table "force" that is displayed [information]> table [troops] in the menu, while viewing a list of its own force of camp, you can do such as selecting a particular unit.Items that appear in this palette from the left, which is unit number "No.", Type of weapons that make up the troops "Tp." Weapons, such as auto-action pre-installed in the storage medium in a state boarding " ", X of the current position, Y" delegation "to decide whether or not to act at (see page), delegation of turn" coordinate "," name unit "," weapon number of aircraft ", organized the" current "force level" Lv. ", the current" fatigue "degree (in the Intermediate Rule is invalid), the current" is "fuel. Palette at the bottom left, the number of maximum force of the camp has been set in the map and the current number of troops will be also shown. In addition, the "fuel" "number of aircraft" is, in orange and less than or equal to half the maximum value, it is displayed in red and less than or equal to one-quarter. When you click the right edge of the title of the [>>] button item, you can call the panel to narrow the displayed items. ■ Removing the troops that are no longer needed in the state you choose to force seen in action in the palette, and click the [Delete] button at the bottom of the palette, dialog "Confirm dissolution" is displayed. If you completely remove its troops from the battlefield on the map, click the [Yes] button. Are removed then disbanded its forces. ■ call dialog "More Information forces" in the state you select the units in the palette, and click the [Info] button, you can call the dialog "More Information unit." ■ Changing the unit name in the state you select the units in the palette, dialog "Changing the unit name" will be displayed when you click the [Rename] button. If you want to change the unit name, enter the full-width characters to 16 characters, and then click the [OK] button. Use, such as when you want to name prominent with a nickname or specific forces, to make it easier to follow the action. ■ Displaying the centering forces in the state you choose to troops in the palette, click the [Select] button, when you double-click on the troops, also, is flashing Hex have troops on the map battlefield, when you are outside the screen will be displayed centering only. Selection panel information unit (see page 55), the information of its troops will be displayed at the same time.

Dialog "For More Information Corps"
　In the dialog "For More Information forces" that appears when you click the [Info] button in the palette table "force", click the icon forces in the panel "information unit selection", or when (You can also create a [F8] key) You can see the detailed parameters of the unit. (See page 44), which was added the information (see page 55) panel unit selection information, basically they also conform to the view of the information dialog "More Information weapons", the parameters are displayed in a dialog. In the dialog box to pack armed "weapons information", however, with [] button to switch between the two forces (only transportation unit) will be added with the [armed] information. When you click the button [with] troops here, the troops in the convoy that is currently installed, the number of machine-name organization unit type weapons and mini icon will be displayed in a list. In addition, the number of bullets and fuel column [armed] information will change to display the "maximum value / current value."

Palette table "forces annihilated"
　In the palette table "force wiped out" is displayed, own troops left camp on the map from the battlefield troops wiped out up to 100 minutes, will be listed [information]> In the menu [Table troops wiped out. X This item is displayed from the left, indicating the turn when the annihilation "Tn.", Is a unit number "No.", At the time of annihilation, "coordinate" Y, is the name "force". =Camp related information=

Palette information "camp"
　Palette information "camp" that is displayed is a "camp" of the camp entered the war, the player "who fought" in each camp, "state" and whether or not to surrender to run [information]> menu [information camp, "type" production, the number of troops up to "tune" is set sinews of war earlier, the term "income" for each one turn, "the number of buildings owned by the current", and "number of units held by the current" and "war chest" of current, camp subject to "agreement", "alliance", "national anthem" flows can be identified as the BGM. If you click on the name field BGM of "national anthem", In addition, you can combo box appears, select and change the BGM. Intermediate rules, information of a non-camp camp camp, including the alliance itself, about the number of units held by the current number of buildings owned by the current-current-income-sinews of war are all confidential.

Palette table "situation"
　When you run the [information]> table [status] menu, palette table "situation" can be compared will be displayed in a line graph of each camp along the transition forces turn over. When you click the tab at the top of the seven types of palette, you can switch the content to be displayed. Color palette button in the lower camp, you can turn on or turn off the display to another camp. ● [territory] number: The total number of building another camp. ● [revenue]: is the war chest of each transition of the amount of income each turn of each camp. ● the number of troops [force]: is the number of remaining troops of the camp itself. ● [force] value: is the total price of the remaining troops of the camp itself. ● number of aircraft [defeated]: This is the number of aircraft self-forces camp was defeated enemy camp. ● number of aircraft damage []: This is the number of troops camp itself has lost aircraft. ● the amount of damage []: is the total price of the aircraft of its own troops have lost camp. Intermediate rules, camp information other than the camp itself (including the alliance camp) are all confidential.

Palette table "Senka"
　When you run the [information]> menu [Table Senka, balance of payments and number of days the current elapsed for the (limited number of turn.) Days strategy, the balance of the sinews of war, of goods (in normal mode will not be displayed), the survival rate of force, shooting down palette table "Senka" will be shown a summary of the number and occupancy of the building, the overall Senka. =Other information=

History palette
　If you had to check the [history] to save the environment settings, the contents of the event or action taken by the troops will be saved as a history file. You can check the palette "History" that appear contents of the history file, and run [information]> the [history] menu. The items displayed are the "event" noted "coordinate" shows, the content and objectives and action force action, action to coordinate content XY "turn" when the event occurred or perform the action, the forces that is describing the details of the "results".With respect to the enemy camp, the only action taken by the troops in the range search operation will be recorded. However, action will be displayed, such as when enemy forces out of range search operation has taken that affect the force of its own camp, and "?" "Unknown" is that enemy forces. If you drag the border of the item name, you can change the width of the display. In the combo box at the top left of the palette, you can refine each separated by 10 turns, the action events are listed. Also, when you click the [>>] button in the upper right corner, you can call the panel to narrow the displayed items. Uncheck the item will be hidden here. When you click the button [text output, can be saved as a comma-delimited text files and the contents of the history.

Palette "Information Rules"
　Palette information "rule" is displayed, the selection rules have been adopted in the current map in play will be displayed when you run [information]> menu [rule information. "Setting Rules" about the contents, please refer to (page 102) details of each rule.

Palette "victory conditions"
　Palette "Check victory conditions" is displayed, you can see the victory conditions in the camp has been set for each map while playing when you run [information]> [victory conditions menu.

Dialog written directive
　When you run the [information]> the menu [written directive, among the briefing screen that is displayed before the start of the game of scenario map, you can call again the screen "victory conditions" and "screen written directive strategy." Use the victory conditions, such as when you want to check the settings and background in the middle of the play. =Forces and the search of the building=

Command unit [building] [next] next
　When you run the menu [Search]> [troops following, from among the forces that can act then, centering only when the Hex in the lowest number is force, that the troops will blink, and you are outside the screen troops will be displayed. In addition, when you run the [Search]> [building the next menu, building the camp itself will blink sequentially, centering will be displayed only when the screen is out of the building. If you run the [Search]> the menu - building the next - in the phase of production, building of the camp itself capable of producing flashes sequentially troops, will be displayed centered and only when it is off screen the building. =Automatic processing of outstanding action forces=

Command [turn] delegation
　I think at most the number of troops, to direct the action of all forces and the lot may feel cumbersome. In such a case, issue an order main forces act only individually, processing behavior of the remaining units is not less important, you can also be processed automatically on your computer. In that case, after finishing out the instructions in the manual, and then [game]> [delegation turn the menu. Then, the action of forces not of the camp human player behavior will be handled automatically by a computer only for the duration of the turn. When you migrate to more productive phase, a dialog to determine whether the instructions to manually force production will be displayed. If you select [No], it can be delegated to computer production. In this case, based on (see page 12), the ratio of the number of production units will be determined by land, sea and air component ratio is set in the map. At the end of the automatic computer processing, will be handed over to the next phase of the camp. If you want to abort the automatic processing of computer turn in the delegation, when the dialog "in turn delegate" is displayed, click the button [release]. In addition, you can click on the column "delegation" of troops to their respective ○ × open [information]> menu [Table troops, to wait on the spot or to act when delegated turn forces that, without action You can choose to either. =Human and computer players change=

[Player] change command
　If you want to change the game in play, the player in charge of the camp itself, run [game]> [Change player menu, the player calls the dialog change. Column in the combo box of "who fought", camp was set to [USER] is that the human player is responsible. Camp was set to [COMP] is that the computer is responsible for. Please use your hands, such as when you want to put a temporary camp in preparation of the computer has been in charge of alliance. =The end of the phase / turn= 　When you try to exit the phase behavior, transition to production phase, you can run [game]> [Exit menu action phase. In addition, when to end the production phase of the camp itself, and pass the torch to the next phase of the camp, run [game]> [end of turn the menu. =Reinforcements= 　By the map are as reinforcements has been set. In this case, when visiting the turn is set, the reinforcements will appear on the battlefield map. At this time, if you can not limit stack appeared in the presence of another force reinforcements to Hex originally appeared, Hex appears from reinforcements that appeared near the point has been specified. If there is no possible Hex first appeared, that reinforcements will be deleted. =Campaign Scenario=

Overview of the campaign scenarios
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　Going to capture in stages in order to map more than one scenario that is set in advance, is the campaign scenario. Scenario usually does not advance in the campaign, if you do not win the map of the first piece, and to map the second piece. Similarly, if you do not win the map of the second piece, you can play the map of the third piece is not possible. The campaign scenarios, there are those that are set to advance to the next map, even when you can draw or defeat. In this case, to be branching story, the map will continue to branch.Campaign scenario, scenario map is composed of up to 50 sheets.

Limitations in the campaign scenarios
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Takeover of the force has grown
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　The campaign scenarios are carried over to the next map in the map of troops who survived the first shot. Because of this, let troops survive more level has risen more experienced fighter, so bring a map of the destination, can be deployed to advantage the fight. However, the value force experience is obtained in a campaign scenario, since the number divided by the total number of campaign map, a map of the normal value of experience in the scenario, the growth of the force itself is slowed down. Troops of the camp itself was taken over to a new map, you can start manually or automatically are placed around the capital of the camp self-eight Hex, of headquarters, located in the area troops campaign. At this time, the only force headquarters had been owned by the previous map are not carried over to the new map. If the ammunition, fuel and durability • The number of self-organization of the troops of the camp was taken over had been worn, in the state of all intact, will be placed in a new map. Also equipped with state of the troops will be taken over. If the value exceeds the maximum number of units the total number of troops has been placed on the map and the new forces of the previous map has been set for the new map, out of the unit carried over from the previous map, exceeded the maximum number of on the computer has automatically delete selection of minute forces, troops will be placed. =My troops=

The map can be put into another, the surviving troops
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　When you win the map, troops of the camp itself has survived on the battlefield map, you can save the registration as "My troops". My unit was registered, when you play another new map, you can make a sortie to "placement". This image is a feedback once triumphant, glorious troops, so to speak, a fierce battle was fought, that to introduce another force on the battlefield later. This function is used to take advantage of again, the troops raised levels of a certain fondness the experience gained. My unit is similar to the system of campaign scenarios will also continue to the next map of the troops has grown, has not been determined as the point of the campaign map is very different from the next map that can be input. Therefore, the map that you win once, it is also possible to Mai same troops again. ■ Limitations of the force registration Mai Mai forces it can be registered only when you win the scenario map and normal map. The campaign map, even if you win, you can not register my troops. Maximum number of troops to force Mai is 100. User-defined unit of weapons of weapons that you created in the editor, you can not register to my troops.

Dialog "Register My troops"
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　Troops who survived the map that you win, in the dialog "Register My troops" to be displayed after the dialog "Senka report" is closed, you register the unit each week. To "force feedback list" the left side of the dialog, the force of its own camp was triumphant that survived in the map are listed. List force "registered" on the right side of the dialog will be the list of my troops that the user is actually stored. When you win the first map, so do not have an account yet Mai forces, this list is blank. In the combo box "type weapons" in the upper left of the dialog, you can narrow down the type of weapons that are displayed in the list of both forces "troops" Registration "force feedback".Similarly, by turning on and off each of the buttons [high altitude] [low altitude] [the ground] [sea] of [the sea] [(empty) ultra-high, narrowed it down to a different hierarchy advanced units that appear in both lists You can. Color display of the field camp registration "My troops" in the upper left of the dialog is a representation of the color of the camp camp camp Ally own human player was in charge when you win the map. If more than one camp has been in camp victory, you can switch between the camp of the troops that are displayed in the list "force feedback", with this button. ※ If At that point, the convoy had been with other units, the mounted state is released, will be "force feedback" My unit is a candidate registered separately. ※ deformable unit, you will remain in force feedback (in the form or position form the vehicle) was taking form at that point. ※ Number of organization units, fuel and ammunition had been de durable wear at that point will be the force feedback is done automatically repair and replenishment replenishment. At this time, the organization receives a replenishment of the number of minutes, and then decreased level of force levels are equalized. ■ registration and removal of troops to Mai forces in the list select the "force feedback", when you click the [Add] button or double-click will be registered in the list of forces "registered" its troops. To remove from registration the troops of the list Mai forces "registered", and then click the [Delete] button or double-click to select the troops. In either list, you may be able to or a combination of Shift and Control key and drag the list to select multiple units at the same time. If you need to know detailed information of each unit, you can call the dialog "For More Information forces", click the button [More] forces in the state that you select a unit. In addition, the cost of a different number when you place the total number of troops and advanced hierarchy that is registered in the list of forces "registered", and they are displayed appropriately in the upper right column information dialog. ※ My forces Corps to register, you may have a mixture of different production types. ■ Saving the troops Mai Mai forces in time to save the registration, click the [Save] button. Even after the save dialog "Register My troops" is not closed, but you can also continue to work as it is. This case as well, so make the [Save] again, saving is done by overwriting. When you close the dialog "Register My troops", click the button [terminate registration. In addition, the force feedback did not register my unit, and at the same time the dialog is closed, and then disappear is dissolved.

My placement of the unit
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　My troops are registered in the unit, when you play one of the maps and then, in the production phase, can be placed in the battlefield map. When you place, click on the terrain can be produced first. Then, since that appears to do the usual menus and force production [production], in order to place the troops [deployed] My menu, then click the [place]. Dialog box will appear "My deployed forces" continue, select it in the list you want to place my troops to that point, you can double-click, and then click the button at the bottom of the dialog [place], make the arrangement. It is also possible to fill up the number of storage building at this time, and place continuously. When selecting the troops rolled in dialog "My troops deployed", when you click the button [More], you can call the dialog "For More Information force" of its troops. ■ placement restrictions when entering a non-Mai forces can not be placed in the topography of the site is located. When the maximum number of units that are configured in the map, the number of troops has already been reached, the unit can not be placed Mai. My arrangement of troops, you need a war chest depending on the unit level. Please note that my troops so that a higher force level is expected to consume considerable war chest than normal production units. Can be different from its own camp and the type of production is set to that map, the type of production to place my troops. ■ Influence of processing and post-deployment forces Mai, on the battlefield map is displayed and "M" mark the bottom of the icon forces, normal forces and are distinguished. Similarly, in a simple panel unit such as a table-table selection information unit forces are distinguished unit name appears blue. Action "distributed" "confluence" My troops are can not be performed. My unit was a sortie to the battlefield map once, you will not be able to save my registration as a force again If you do not win in that map.

Dialog "Check My troops"
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Hard Corps
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　Unit can be placed only if you have a function similar forces and Mai, the rule is hard to play hard force. You need to change the hard field of: In the dialog "Changing the Map Settings" if you want to use hard force, "My troops". If set to hard, is fixed at "hard rules" rules of the map automatically. "My troops:" If you have a column set to Hard, force feedback will be registered as a hard force. Hard forces can be registered up to 50 troops.