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DSP3.0 Help Docs - J&E - Contents

=Action of forces= =Summary of action=

Phase behavior
　Forces of each camp on the battlefield map, which takes in the action phase, the main military action was such as move, attack and occupation-equipped. Each unit in the phase behavior will be the state of another either take action or take action on the spot other than the move, move, or not to act anything. It should be noted, and the state of "pre-action" forces ended the action in the action phase, can not act until the next turn. Pre-action forces, "E" represents the END will be displayed at the bottom of the icon on the map battlefield troops. However, passive behavior on board or other units to transport pre-action forces, or forces already fighting back against attack from enemy forces action, such as to intercept the enemy forces are balanced.

Limitation of action
　When the troops to take various actions, you may be limited to the following factors act. ■ out of fuel and ammunition out if there are no fuel required to move, you will not be able to move. Also launch a battle, you will not be able to fight back when attacked as well if there are no ammunition needed to combat. =Palette selection and behavior of troops= 　Action to give orders when troops of its own camp, you must first select the troops.

Simple force table
　When you select a unit, you first need to make sure in advance whether there is a force on the map what the battlefield. On the battlefield map, and overlaid the mouse pointer over the icon forces, forces a simple table will be displayed from Wantenpo place. Simple force table, force of troops present in the name of Hex that are listed in the highly stratified. Only troops from the icon, such as when and when you can not identify the weapon, without displaying only icons on the top layer forces troops have stuck, difficult to understand the hierarchy of forces under, please take advantage of. In addition, the force of troops and built-in storage in the building, transport troops to force a simple table will not be displayed.

How to select the unit
　When you select a unit, follow the steps below. Movable range is displayed in either case, and have selected the troops will be waiting for action from the player instructions. ※ To cancel the wait instruction, please right-click action on the battlefield map. ■ Selecting the unit normal (if other units are not stacked in a hierarchy another advanced), click the icon forces of purpose simply if other units do not exist on the map battlefield, to Hex the same. Even if force is not only one storage building, and then click the Hex building unit of interest is simply storage. ■ If you select Hex troops there is more than one or if you select the units identified in the building and Hex troops have more than one stack, troops there are multiple storage, "equipped with" forces of other transport If you select a unit of medium to display the pop-up selection menu Click on the Hex troops, and then click to select the desired unit. During the selection of the unit when you want hierarchical menu back in the pop-up menu select troops, is to continue, right-click sub-menu has been opened will close in order.

Basic information of the selected unit
　Various basic information about the unit you choose, you can check the information panel panel armed forces information to be displayed on the left side select game screen. What is displayed is as follows. In addition, please see also the commentary in (page 44) dialog "weapons detailed information" about the contents of each item. ※ In Hex have more than one unit of the stack, even in the stage did not select a unit, the Info panel selection unit, a unit of information is displayed only in that you click the Hex. At this time, and repeat the click further, the display will cycle through to the information of another unit. ■ selection panel information unit name unit ●: The name of the troops attached to the troops. Forces name in the initial state, the name has become weapons. Can be changed (see page 93) in the [Rename] command palette table "force" is the name of the troops. ● weapon: the name and weapons that make up the troops, is the mini-icon type weapons. ● "number machine": the current organization and the number will be displayed alongside the number of maximum organization. Is displayed in orange and is less than or equal to half the number of organization (durability) and are shown in red and less than or equal to one-quarter. ● icon forces: on the icon and color abbreviation of camp, organized the current number of troops, which the troops advanced hierarchical name will be displayed. Hex color of the border around the icon, which represents the hierarchy of the troops belonging to advanced. When you click the icon unit (see page 95) is displayed dialog "For More Information forces" can force a more detailed list information. ● "fuel": fuel and the current loading, maximum loading of fuel when full tank will be displayed. Will be displayed in red and less than or equal to 1 orange, cut in half and four minutes when a full tank. If the fuel is exhausted, aircraft and helicopters will crash. ● "fatigue": represents the degree of fatigue of the troops that have been accumulated in repeated combat. Intermediate rules are not accumulated fatigue. ● "moving force" normal: that is set in the current pack are equipped armed, force is the normal movement. The larger the number, in principle, can be moved (quickly) far in a single turn. ● "fast-moving force": that is set in the current pack are equipped armed, is fast-moving force. When you use the fast-moving force, (fast), but can be moved 1.4 times farther than normal when the moving force, fuel consumption will be doubled. ● "degree of durability" degree of durability for each aircraft that is currently organizing the troops will be displayed along with the mini-icon. Is displayed in orange and less than or equal to half the degree of durability, it is displayed in red and less than or equal to one-quarter. ●: "Lv." is a force level of combat forces representing the degree of skill. Superimposed the battle, and when it reaches a certain stage of experience, will bump and E → D → C → B → A → ☆. Will be difficult to mis-fire occurs the higher the level, also, the battle will be advantageous. ● value graph: Experience or survived the battle, or defeat the enemy (in the rules intermediate can not be performed) or perform each action of the disturbance facilities and road-cross-linked construction-, other reinforcement, repair, occupation, destruction, fire This bar graph will continue to be raised in the removal of mines, mine clearance and to supply troops. Will increase one level you want to become a full tank. ● "search operation": whether the state has been searching for the enemy to "non-search operation" in the ECM of interference from enemy forces will be displayed. ■ information panel armed forces armed with the contents of the pack that is equipped with current, the characteristics of each weapon and the number of bullets remaining is displayed. ● "armed name:" name is a list of weapons that can be equipped troops. Weapons are grayed out, shows that are not included in the pack of armed during implementation. ● "ability": abbreviations are shown in the characteristics of the weapon. Is a weapon that can be used only when the attack: "Attack". Is a weapon that can be used only when the counterattack when attacked: "proof". Is a weapon that can be used in both at the time of the attack-counterattack at the time: "All". Weapon hit rate is lowered by the force of the other ECM avoidance: "E". ● "range": This is defined as the distance or range of added Hex to attack enemy forces away anything. ● "ammo": This is defined as the number of bullets remaining current. Numeric values ​​are displayed in red and less than or equal to 1 orange, cut in half and four minutes when full. ● armed pack number: out of, are displayed in color armed only pack that is currently equipped with bright (sometimes less than this type of pack by weapons) "Pack1" ~ "Pack4". ■ selection of units and troops camp information other pre-action force that captured enemy camp also forces units and pre-action has already terminated the action in its turn, forces of allies of the alliance camp, searching for the enemy within, the selection various forces information will be displayed in the Info panel armed forces information panel then selected.

Action palette
　First, the range can be moved in a white frame Hex, Hex range can be moved in the red frame will be displayed in fast-moving force in the moving force normal force is selected. Now, when you click the troops yet again, action palette will appear. In this way, the action palette can be called by clicking the unit when the movable range is displayed. Action in the palette, the button to indicate the action to the troops, has been placed on the four categories. Is currently in force, other than the button of a viable action does not become active. In addition, when you mouse over the button active, the contents will be displayed as a help action chip. ● "attack": "attack" make an attack on enemy forces, "fire" to fire cruise missiles and ballistic missiles, "destroy" or bombing or performed subversive activities in the building, carried out the attack at the expense of their own "suicide", there is a "replacement" armed armed to replace the pack. ● "facilities": "occupation" to occupy the building, "Repair" to recover a degree of durability destruction of the building, "reinforcement" raise (in the rule Intermediate are not used), is housed in a building the upper limit of the degree of durability destruction of the building there is a "storage" file. ● "special": "equipped with" get into the convoy, "deformation" switches the vehicle form form and position, "denial" of the enemy to disable the search operation, supply "get" airborne "Airborne to drop, a supply convoy from "(The rule Intermediate are not used), bridge temporary" bridged construction base hypothesis ", to construction the base temporary" ", to construction a pillbox" construction pillbox ", to build a road" road facilities ", the removal of landmines you may have to "mine clearance", the hate that minesweeper "mine sweeping". ● "force": "confluence" to the confluence of two forces, "distributed" to split into two units of one, there is a "dissolution" to be removed from the battlefield to troops on the map. Can take these actions on the fly When you click the button active. On the other hand, after the move, in the action palette that appears to want to move again, you may take these actions.Without even move, without taking these actions, when you finish the action of forces, in the state action is out palette, click the icon again troops, and then click the [OK] button. State forces will be "pre-action" on the fly then. ※ If you wish to cancel the display of the action palette, you can either right click on the map battlefield, and then click the [Cancel] button. =- Move action=

Rules of "movement"
　This is called "move" to move the troops on the battlefield map. Move, in the most basic element of military action, is a very important action is simple. With just such as to move, of course, from combat to move, move, it is often used in combination with other actions. ■ "moving force" when the unit is moved, the moving force has been set for each type of weapons that make up the unit will be consumed. Basically, the more troops moving force is large, Tadoritsuke to move far in one. In addition to the "moving force" normal move into force, there untapping far about 1.4 times its "fast-moving force." Moving force is one thing to use for each turn, the next turn is not Mochikose the number remaining. However, the power consumed by the move will recover in the next turn. ■ move power consumption and movement restrictions for different types of terrain different move- range forces can move is determined by the power consumption of the terrain passing move. In addition, the moving force consumption, it will also differ depending on the type of weapons that make up the unit move. Move power consumption can be seen in the concrete (see page 31) palette table "move terrain" [information] to be displayed> in the menu table [move terrain. "-" In the palette table "move terrain" in the terrain that is displayed, you can not also be passed through force of movement type that can enter. Also, can enter terrain example, if there are no moving force of only entering the new Hex, Hex is not put to. "Dialog detailed information unit" (see page 44) also listed in the column "moving consumer" (see page 95) dialog "information weapons" moving force consumption is another specific terrain of each weapons individual so, the please refer to the suit. Of the ground forces, movement type of "hover A" "hover B" "E vehicle" B "vehicle" Caterpillar C "" Caterpillar D "" caterpillar F "" is the amphibious forces can also enter a shallow sea."C infantry", only to get off • Built-in time to transport troops are in a shallow sea, then put it in the shallow sea temporarily. Dam Bridge and evacuation shelter enemy military camp, the moat shelter Dam Bridge was destroyed military camp, all other type of infantry ground forces can not enter. In addition, temporary bridges and bridge the enemy camp military, maritime and sea forces can not enter. To bridge a temporary bridge, bridge, the military has been set for the entrance, from a direction other than that, that ground troops to pass through is not possible. The terrain is blank, does not put all troops. To high altitude-high altitude air forces of ultra-movement type, movement restrictions by the terrain is not available. In addition, the movable range is derived by moving force and moving force of troops usually consumed by the terrain, the computer automatically calculated, you will see displayed in Hex white border. Similarly, the range can be moved using a fast-moving force, which takes you through the red frame is displayed in hex. Border crossing is set to disabled, the forces of all can not pass. ■ Moving and fuel each unit has its own fuel. It is usually also a fuel consumption for each use force a move. When the fuel is "0", the troops will not be able to move until it receives a supply. In addition, low altitude-high altitude-high altitude ultra-forces troops that, in the case was not equipped with state-storage will be crashed, and will also disappear at the same time out of fuel. Ultra-high altitude, low altitude high altitude forces are considered in order to stay in the air for every one turn without having to move at all, and the fuel consumption of a quarter of the power usually move. Such as when they are mounted on the aircraft carrier amphibious helicopter carrier, does not consume fuel, or when they are housed, such as airports, but Air Force Base. If the forces troops and VTOL helicopter, when you are in possible landing site for convenience, it is assumed that the landing. The helicopter is considered, even if they are not housed for example, and if you are landing on flat ground and roads, for example, when fuel consumption is not hovering. In addition, helicopters and VTOL aircraft landing point possible, you can see the simple terrain palette table "topographical information" - information that is displayed -> In the menu [topographical information, or field "landing" VTOL "helicopter landing". Fuel, are being housed in a building that can be replenished, or adjacent to the supply convoy of the camp itself, if it is installed in the transportation corps capable of supply will be replenished when the phase supply every turn. For more information, see "action - repair and replenishment replenishment" Please refer to (page 82). ■ In the hierarchy advanced the same unit a hex a unit, if there are other units in the hex of the hierarchy advanced the same thing or enters the Hex that, to pass through if the camp of allies (can not only pass can). Also, the two forces occupy the same hex at the end of the advanced hierarchy can not be moved. When equipped with troops and transport to storage when the building is an exception to this however. On the other hand, different advanced hierarchy, that there is more than one unit of the same Hex is possible. ■ (ZOC = Zone Of Control) controlled areas around the troops, which affects the movement of other units, such as when "controlled areas (ZOC)" that exists. ZOC is caused around the troops and six Hex, Hex to just below, just above. Forces of a hostile camp, but (if adjacent to enemy forces) If you enter the ZOC of these troops must have completed the move immediately. In addition, if you start to move from within the ZOC of the troops, you can move again until it enters the ZOC of enemy forces. ■ the possibility of encounter in the ZOC of enemy forces was not looks have moved out of range before you start searching for the enemy to move, and enter in the middle of moving, attack enemy forces unilaterally from that. Encounter with the enemy is an image that had been ambushed, so to speak. At this time, the only remaining case there was a bullet that an effective attack to the enemy forces and weapons, it is subject to the attack. If the attack weapon that has no arms or ammunition or out was an effective attack to the enemy forces, the attack is not received. Once you have entered the range search operation at a time, unless you re-encounter gone out of range again searching for the enemy forces that ambush, you can rush to encounter again is not available. ■ Move to intercept range is similar to ZOC, would affect the movement restrictions similar to ZOC is more to a wide range intercept range. When you enter the range interception of enemy forces when they are searching for the enemy from enemy forces, movement is interrupted once at that point (usually the weapon long range that can attack indirectly) an attack with a weapon intercept unilaterally from enemy forces that will receive. In this case, even though the search operation troops caught in the range of enemy interception for example, once contained in the intercept range, will be intercepted. If there are multiple forces of intercept in intercept range is subject to interception from the interception of all forces. Unlike the encounter, if it survived even after the interception forces, will be resumed to continue to move has been suspended. If the weapon has become intercept interception of troops out of ammunition, also will not be able to intercept, stop or you can pass freely within the range interception. "Intercept" Please refer also to page 66. ■ encounter with minefield minefield- to Hex (see page 18), and enter in the middle of moving, unilaterally attacked by landmines and explosive mines, minefield minefield of enemy camp. At the same time, the move will break even once on the spot. Minefield, even in the presence of land mines had been confirmed before the move though, that if Fumikome to Hex since, once you break even on the fly move exploded landmines and mine as well. Unlike a normal encounter, even if the surviving troops landmines and mine after the explosion, will be resumed to continue to move has been suspended.

Method of moving
Select the unit you want to move ①. Range is that you can move in a moving force in the Hex frame ② usually white, fast-moving power range can be moved will be displayed in Hex red frame. Click here Hex of a moving target. Migration route is the shortest was cracked in the calculation ③, Hex is displayed in a translucent green, the unit is moved to Cali. If there is no objection to that move through the root, and then click again on the provisional troops moved. ※ shortest migration route was cracked in the calculation does not take into account the possibility of interception by enemy forces and encounter. If you march carefully to avoid these, you specify in detail the migration route via Hex. If you want to specify a hex over, within the movable range, we will continue to click any number of the (up to a maximum of 8 points) that you want to via the Hex. Migration routes are drawn in a semi-transparent green hex ​​each time, troops will be moved over the then provisional until Hex. When you reach a moving target until the final, and then click again on the provisional troops moved. ④ action palette is displayed. If another without taking the action after the move, you want to just simply move, or click here the troops were moved further formal action of the palette and then click the [OK] button. ※ If you want to take another action to continue after the move, directs the action in the action palette, please continue to migrate to the processing of their actions. ⑤ troop movement will be finalized. ※ During the provisional movement of troops is to right click on the map battlefield, you can return to its previous state at any time.

Method of moving auto
　Once you specify a target system do not move far away, even without moving the troops in small increments every turn, it will automatically move troops then in turn is the "auto move". Auto move, you can move or be induced to the same target multiple units together, or it can be tracking a particular unit. ■ Moving an auto for each unit to display the palette "auto move" Run window] [①> menu [auto move. ② Click on the button palette [select troops. Select the troops on the battlefield map you want to move auto ③. Then, Hex of the troops that are selected will be displayed in Hex translucent green. ※ units are installed in the convoy, it can not be selected. Click on the palette button ④ [setting move. Then, all terrain unit approach that is possible will be displayed in the Hex of the white frame. (Friend or foe does not matter) Click to select the unit of Hex terrain or target tracking a moving target ⑤. At this time, as in the case of the usual method of moving, but you can also specify up to a maximum of 8 points over the Hex. Interim force will move each time you click the Hex over. ※ At this stage, when you right-click on the map battlefield, you can return to its previous state. ※ When you click on the palette button [Cancel setting] At this stage, you can cancel all settings, select and move the root of the current force. When you're ready to move the final goal ⑥, or click again on the provisional troops moved to confirm the root navigate by clicking on the palette to the end [Settings] button. ※ will be displayed, "A" icon at the bottom of the unit has been set auto move. In addition, in the pop-up information, such as pop-up selection menu of the troops and forces, forces name will be displayed in green letters. ※ When you select the auto move troops have been set, the "○" mark of white migration route, and a moving target via-points will be displayed in "◎" mark of white. If the goal was a force, only the "◎" mark will be displayed. When you move auto ⑦ actually, you can run [game]> [menu] running auto move, and then click the button on the palette - run auto move. You will then move all the troops move toward the goal of the action yet set auto move, has been specified for each at that point. ※ auto at the time of the move, it will attempt to automatically bypass the interception range of enemy forces have captured ZOC · search operation in the range. Therefore, to move from maximum displacement via-point move two hexes that you specify happens. If you can not move still is, a dialog asks you to confirm or auto to force the move, or abort will be displayed. ※ If you set the goal tracking the troops, set themselves moving auto will be canceled or out of range searching for the enemy forces that, or are housed, equipped, and they wiped out, as was loss goals. ※ The setting of auto move, as long as it reaches the moving target, setting is not released, automatically acts to continue in the next turn. ■ move the auto to the targeted location in the same unit more than one if you want to move together to a moving target in the same unit more than one, at the step ③ above, we will continue to select the additional forces other. The column "Total" on the palette, the total number of units that you selected will then be counted. If more than one unit is selected, to move temporarily to the destination when you specify a via-point move and final move will be the only forces that are selected first. The rest of the troops, when you run the auto move, you can move far from the specified root for that. ■ Changing the goal of moving auto when you change the target and tracking moving targets are set to move auto, select the troops again in the palette "Moving Auto", then re-set goals and track moving targets new. ■ release of auto move when you want to cancel the move itself is set to auto unit, when the state of the action yet, run the other action manually. =─ attack action=

Rules of "attack"
　This is known as "attacking" the forces of camp behavior is automatically attack enemy forces. ■ The type of attack to attack will have the following three types. ● direct attack to attack the enemy forces, above and immediately below a hex adjacent to enemy forces ★ is a direct attack. On the receiving end of an attack, if there is a valid means of counterattack at this time, is automatically performed at the same time attack and counterattack. ★ also in the indirect long-range attack weapon for the original, some can be utilized to direct attack. ★ If you are adjacent to multiple enemies, you can only carry out a strike against an arbitrary unit. ★ to be in the form of attack, even if when you attack the enemy forces immediately below, there was another force advanced on the way to the hierarchy, that is possible to bypass the unit.And that you have a hierarchy of high-altitude bomber, low altitude past the edge of the hierarchy, drop a bomb on the ground level tanks, for example. ● indirect attack on enemy forces Hex ★ 2 or more away, You can make long-range attack is an indirect attack. On the receiving end of an attack, if there is a valid means of counterattack at this time, the attacker's combat processing is performed first, by the side of the aircraft remaining counterattack, counterattack is done automatically. ★ If you are within range of multiple enemy forces, you can only carry out a strike against an arbitrary unit. ★ In an indirect attack by the torpedo, when there is a peninsula and islands in between, rather than a range of straight-line distance, range is calculated on the ground that they bypass the terrain. Torpedo, you can not pass through the bridge-bridge hex only military-naval base harbor, sea and also the shallow sea. ★ In an indirect attack, occurs rarely diverges landed "on" mis. Mis-fire will be difficult as the level of troops going up. In the case of mis-fire, the counterattack is not done. ● Megahekkusu attack on enemy forces Hex ★ 2 or more away, is a kind of indirect attack to make long-range attacks. However, adjacent to enemy forces can not attack. On the receiving end of an attack, if there is a weapon that can fight back this time, the attacker's combat processing is performed first, by the side of the aircraft remaining counterattack, counterattack is done automatically. ★ The simultaneous attacks on the (Megahekkusu) 6 Hex Hex and its surrounding forces that attack the target. How to damage of the surrounding Hex will be lighter than the center. Megahekkusu troops in, you will need to be careful because they are vulnerable to attack allies. ★ The impact site of the attack Megahekkusu, if different troops advanced there was a multiple hierarchy is subject to attack only the troops and troops of the same advanced level of target for attack. ★ Megahekkusu attack is caused divergences rarely landed "on" mis. Mis-fire will be difficult as the level of troops going up. In the case of mis-fire, the counterattack is not done. ★ Megahekkusu to attack after the move is not possible. ■ encounter and mount attacks from here ★ Separately, there is also a form of combat encounter. This is adjacent to and outside the range of enemy forces while on the move searching for the enemy, in the battle starts automatically exit is forced to move, you will be subject to attack unilaterally. Encounter with the enemy is an image that had been ambushed, so to speak. Counterattack can not be done. However, the encounter happens, as long as there was a bullet if its remaining weapons and an effective attack to force the other side. ★ If you have more than one adjacent to the enemy, the troops attacked only from any one. ★ force was involved in the encounter will be the end with the end of combat action in that turn. ■ interception as well as encounter ★, and launch attacks in an arbitrary manner, apart from some form of combat called interception. This is the battle begins and enters the range interception of enemy forces when they are searching for the enemy from enemy forces, movement is interrupted once at that point, (usually a weapon long range that can attack indirectly) in the arms intercept unilaterally subject to attack. Counterattack can not be done. However, as long as there is a bullet and its remaining valid weapon to force the other side intercept. Unlike ★ encounter when they have received an interception, the movement has been interrupted will be resumed to continue if the surviving troops. ★ If there are multiple units of the intercept in intercept range is subject to interception from the interception of all forces. ★ If you were in the range interceptor, unless someone out of this range since, the moment you try to take any action, it is subject to the interception of again. ★ If you did not take any action within the scope interceptor, action of turn phase intercept will be automatically terminated and at the same time. ★ If the weapon has become intercept interception of troops out of ammunition, also will not be able to intercept, stop or you can pass freely intercept range. ★ warhead ballistic missile and cruise missile warhead also, when you move in the missile phase, subject to interception. ★ usually, even when it is also time to intercept interception, interception, but are handled automatically, if you turn on only when the [intercept] carried out to confirm preferences, self-force to intercept, intercept you will be able to select whether you want to run. At the same time, you can also choose to intercept weapons. For example, when you want to avoid wasting ammunition being repeated in the intercept, is a valid configuration. ■ factors that affect the battle in order to advance to the combat advantage, you need to consider effective means of attack counterattack means that the hierarchy of forces and advanced terrain, troops, of the opponent, and force level. ● Accuracy weapons and an effective attack to the weapon troops with the "helicopter" pairs targeted to "aviation" pairs targeted to "high altitude" super pair targeting the aircraft layer of high-altitude, super-aircraft, helicopters, pair targeted to "ship" pairs targeted to "soft armor" vs "hard armor" against that target the ground forces of heavy armor, that target the ground troops of armored and light infantry, the ship offshore, the submarine " branch of an army of nine different hit rate "cruise missile warhead" versus that target, the warhead cruise missile "warhead ballistic missile" to that target, the warhead ballistic missile "submarines has been set. If "0" hit rate, we can not represent that the attack against the enemies of that branch of an army. Also, you can not expect the number of Senka also is too low hit rate. The weapon is the number of attacks has been set. Arms about this number is large, so the number of hit determination, makes it easier to hit. Weapons, but has been set (attack power) specific thermal, it must be also noted that as this is large, the damage to the opponent when you hit that are even larger. Depending on the firepower, please use different weapons and (weapons) and force, the height of the hit rate and type of enemy forces. In addition, please check (see page 51) Run "information weapon" in the dialog "weapons information", information about characteristics of each weapon. ● evasion of seven forces, as well as the means of attack, "the ground (hard)" versus "low altitude" versus "high altitude" versus "ultra-high altitude" vs "the ground (soft)" Thai Thai " There evasion "of seven types of" underwater "versus" sea "(the defense). The case of battle, depending on the other side at an altitude of force is effective to avoid them. Evasion is high enough, enemy fire will be difficult to hit. ● power and avoidance terrain terrain that troops of the attack will affect the evasion of its force. This rate is referred to as terrain avoidance. Terrain avoidance rate will differ by type of weapons that make up the unit move. Terrain avoidance and transfer rate for different types of different terrain, can be found in the palette table "terrain avoidance" to be displayed [information]> In the menu [Table terrain avoidance. The higher the number of avoidance rate is high, will be advantageous to the defender. For counterattack, terrain that forces the receiving end of a counterattack, but affects the evasion of its force. ● force level and higher level troops, attack power and defense power is increased, the battle will be advantageous. Will be difficult to mis-fire happens. ● ECM effect by its own forces and allies forces troops have the power to avoid ECM, when attacked with a weapon susceptible to ECM, you can reduce the hit rate of the weapons. Evasion ECM is valid only for its own troops, some of the weapons are also those with the ability to "ECM" more powerful as a characteristic. To defend under the umbrella of effective ECM, the troops camp are highly self-same forces and all have the ability, "ECM" in this case, that is possible within ECM. ● Critical hit to force opponent attacks, you might hit and critical (lethal blow) in rare cases. In the event of a critical hit, you can force such as the name display will flash red during real fight, give the troops against the larger than normal damage. ■ limit at the time of attack and post-processing can only combat effective weapon when there is a bullet remaining ● against enemy forces, there is a valid weapon attack, the attack can be performed only if there is a remaining bullet yet. In other words, you can attack the infantry of the "soft armor" in the arms of "0" is the number of bullets remaining attack or a fighter in the force without force "attack" aircraft pair, of what force attack "soft armor" Thailand is the is not about. ● abandonment can also combat forces available to attack at that point, or not let, or to attack the player is optional. It is also possible even when adjacent to the enemy forces to move, dare to avoid war, to terminate the action as it is. ● reduction in the number of organized-degree of durability as long as it decreases the durability of the aircraft are to organize the troops, does not decrease the number of organized attack force of the entire force will be maintained. If the number of organization have been lost had reduced the aircraft, depending on the ratio that also reduces the attack power of the entire force. ● counterattack forces were under attack, the number of organization have been left, when there is a weapon that can fight back yet, make a counterattack against the attacking forces. However, when the encounter take place or was subject to interception or can not perform the counterattack. If you turn on the [to select the weapon in turn delegate when preferences; counterattack, when the human player is under attack, you will be able to select the weapon to be used to counterattack in the dialog Senka expected. ● treatment of combat and impact the result of an attack ★, durability of the aircraft fuselage to organize the troops in proportion to the damage by reducing the degree of durability has become "0" will be defeated. A result, the number of troops will continue to decrease organization. In addition, if the number of aircraft lost all organization of the troops, troops will be removed from the battlefield on the map. ★ troops was carried out the attack, you can get the experience. To defeat the enemy forces or aircraft, or when troops annihilated itself, you can get the value even greater experience. ★ If you attack the enemy forces are on the terrain that can be destroyed by the weapon which has the ability to be able to destroy the building, you can also give damage to the building at the same time as the damage to the unit. ● Durability and organize recovery of the damaged degree of durability in combat, if the point can be repaired when the replenishment phase, and then recovered by the "repair". Also, the number of organization was lost in combat, if the point can be supplemented, in the "replenishment", will recover to some extent.

Method of attack
Click the button "attack" action palette ①. Target mark is displayed on the possible attack of enemy forces ②. Please specify that you want to click the enemy forces to attack targets. At this time, if you have the weapon that can attack against the enemy forces have advanced to stack multiple hierarchy enemy forces, those forces is automatically different, please choose additional troops attack target. When you select a target force of attack ③, Senka is expected to display a dialog will be. In the lower dialog, "hit rate" expected "or number of" attacks "firepower" of both friend and foe, "evasion" and may not be used. The column "degree of durability" of the upper dialog, with "×" mark and the number is expected after endurance Kills de combat, are displayed for each aircraft further. These expectations are only a guide only, and is different from the actual Senka. Dialog in the middle, the data of the arms are equipped will be displayed. "■" light blue mark on the left side of the weapon name, it indicates that the weapon that is used to attack. At this time, when there is more than one effective weapon, "■" button to all of those weapons will be displayed. It becomes a weapon "■" button weapons of light blue, is recommended in the most effective, you can click on the "■" blue button of another weapon, to simulate the Senka when switching weapons use You can. In addition, the weapon will be the final weapon you choose here, is actually used. When you click the [OK] button in the dialog expected to Senka ④, based on how the display battle that had been set up [to view the battle scene] The dialog "Preferences" in "How to display" field, the battle will be processed. =─ shooting action=

Rules of "shooting"
　Is "shooting" action firing towards a certain point, the cruise missile ballistic missile. ■ target shooting and shooting troops possible shooting, such as ballistic missile submarines and strategic forms of vehicle positions that are capable of "shooting" it can be done from this window. Alternatively, you can also fire the missile base is building terrain. What is the target of the shooting, except for the camp buildings and camp self-ally in the range of its missiles, is a non-terrain sea. It should be noted that the capital that you can not target shooting. ■ processing and effects of fire shooting troops was carried out, actions that in turn will be terminated. Warhead of the missile was fired at the shooting, when the phase of the missile, the flight as a unit on the battlefield map.When you landed, you can reduce the durability of buildings, or damage to the ground forces were present and to the impact site. Ultra-high altitude ballistic missile warhead hierarchy, warhead cruise missiles will fly at low altitude hierarchy. To Hex For this reason, the move is accounted warhead, advanced troops of the same hierarchy can not enter. Missile warhead, it is also possible if there is a drop in the intercept interception valid weapon. Warhead missile attack is possible if Megahekkusu was landed, only the building of the impact point are you a disservice. Building and does not damage the surrounding hexes. If ground forces was present in and around the impact point is Hex, the amount of the firepower of missile warheads, it is subject to the damage forces. If you landed on the building, destroying the building durability is reduced only by the force of the warhead missile shooting attack. The building will be destroyed and become "0", "×" marks the Hex building on the battlefield map will be displayed. The site will be destroyed bunker and wasteland. Durability of the road if there is no destruction are destroyed in the impact of a single road to disappear. Force was being housed in a building is affected by the damage to the durability of the aircraft at the same rate as the decrease of the destruction of the building endurance. In addition, the unit was being housed in the building were destroyed, it is removed from the battlefield map. If the terrain has been destroyed was the moat bridge, temporary shelter, bridges and dams, bridges military, will be removed from the battlefield map that ground troops were on. Forces and missile base was carried out the shooting, a few turns, you will not be able to fire a bullet and then the next. This is because large-scale missile is because there must be careful preparation.Number of turns can be launched until the next bullet is displayed on the button number in the "shooting" of the action palette. Forces was carried out the shooting experience you can get the value. In addition, the building has been destroyed adjacent terrain next to "burning oil" for oil, turn at the start of a certain damage to the terrain. (However, the special terrain such as bridges and temporary pillbox is excluded.) all within a radius Hex next five "primary destruction" nuclear power plant was destroyed as well, turn at the start of damage against certain units.

The method of shooting
Click the button "shooting" in the action palette ①. If you are shooting from the missile base, select the single base its missile. Target mark is displayed on all terrain in a range of Hex range ②. Please specify that you want to click a point target shooting. Missile warhead missile will be fired in the next phase of the turn ③. If you have landed, the damage will appear in the force. =─ destruction behavior=

Rule of the "destruction"
　Is "broken" behaviors that sabotage or the infantry which has the ability to "destroy", for the building, or to attack with a weapon that can destroy buildings, such as the destruction of the bomb bomber. ■ Target forces and possible destruction destruction destruction, only the forces that have characteristics of weapons capability "destroy" it can be done from this window. Of this total, forces other than the possible destruction of the combat engineers, special forces troops, tools, it is necessary to destroy weapons that can be combined is valid. Please note that if they remove the weapon can be destroyed by "armed exchange," for example, even if the ability to "destroy" For example, since the attack can not be destroyed. Become eligible for corruption is the enemy camp and neutral building. It is also included in the terrain and roads destroyed pillbox, temporary bridges, bridges Although it is not the building. Intermediate rules it may be necessary to destroy the capital can not be objective. ■ Influence of processing and destruction was carried out destructive force, its action on the turn will end. Each building, the degree of destruction durability has been set according to the scale, such as. Degree of durability is this destruction until the "0", destruction will not be completed. If you attack with a weapon can be destroyed in building destruction, destroying the building durability will be reduced by the destruction of the weapons attack power. If the engineering battalion of combat engineers, special-forces, the degree of destruction can be reduced endurance times in a destructive behavior is the only organization of the force by the number of destruction. Destructoid is organized number had reduced to extreme, must be multiplied by the number of turns that is significant to complete destruction. The building is destroyed destruction durability becomes "0", "×" marks the Hex building on the battlefield map will be displayed. The site will be destroyed bunker and wasteland. Durability of the road if there is no destruction are destroyed in the destructive behavior of a single road to disappear. Force was being housed in a building is affected by the damage to the durability of the aircraft at the same rate as the decrease of the destruction of the building endurance. In addition, the unit was being housed in the building were destroyed, it is removed from the battlefield map. If the terrain has been destroyed was the moat bridge, temporary shelter, bridges and dams, bridges military, ground troops were on their forces, including the destruction was carried out, it is removed from the battlefield map. If it was road terrain has been destroyed across the river and deep rivers, as long as when I was on the road the ground forces can not enter the river and deep rivers, will be removed from the map battlefield troops. Forces was carried out destruction is obtained the experience. In addition, a certain damage to the building has been destroyed adjacent terrain next to "burning oil" if the oil field, at the start of turn. Damage constant for all units within 5 hexes radius becomes "nuclear destruction" nuclear power plant was destroyed as well, at the start of turn.

Method of destruction
On the road want to destroy buildings and pillboxes ①, to move the engineering battalion combat engineers, special-forces capable of destruction. If you move to destroy the bridge, temporary bridge, bridges and military forces in these dams evacuation shelter, and to its adjacent hex. When performing the destruction of other troops, depending upon the nature of the weapon can be destroyed, and then move to within range, such as Hex-right above the adjacent building. Click the button "destruction" in the action palette ②. Tools, when Special Forces troops, combat engineers ③ to destroy buildings and roads beneath the pillbox, destroying the target can be selected when there is no other, destructive behavior will be executed immediately. If you have a choice and the destruction of more than one goal, if you want to destroy the bridge, temporary bridge, bridges and military evacuation shelter Dam, for example, when you attack with a weapon destruction of other forces that can be destroyed, destructible buildings, pillboxes target mark is displayed on the temporary bridge and road bridges.Please specify the target Click to destruction. ④ durability of building dialog will be displayed is reduced. Road will be deleted immediately. =─ suicide behavior=

Rule of the "suicide"
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">Referred to as the "suicide" behavior is self-camp troops, attack at the expense of their own. ■ Target forces and possible suicide suicide suicide, only the forces that have characteristics of weapons capability "suicide" will be performed. Becoming the subject of suicide is the only camp of the enemy troops are adjacent. ※ has been prepared in advance to weapons, weapons with the ability to "suicide bombers" are not included. Please use original weapons when you create a weapon in the editor. ■ processing and impact of suicide troops was carried out suicide bombings, then disappeared from the battlefield on the map. If the suicide attack has hit, durability of the other troops will be reduced by the firepower of explosives.

Method of suicide
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">Click the button "suicide" of the action palette ①. Target mark is displayed on a possible suicide attack enemy forces ②. Please specify that you want to click the enemy forces to target suicide. When you select a unit of suicide bombers target ③, based on how you've been fighting display to view the battle scene [setting] dialog "Preferences" in "How to display" field, the battle will be processed. =─ interference action=

Rule of "interference"
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　Using weapons and other electronic ECM, is a "denial" is searching for the enemy of action to reduce the ability of enemy forces within a certain range. ■ force possible interference to make the disturbance forces, the ability of "denial" as a weapon characteristics has been set. ■ processing and effects of disturbance forces was carried out interference, its action on the turn will end. If you do interfere, "1" (the number available) reduces the number of ammunition "ECM" are equipped as a weapon. The affected unit, the indicator of "inability", in the field "search operation" of the information panel selection unit will be lit. In addition, the range search operation of the affected unit will be the only one between one turn Hex. Forces of the sea level, interference does not work. Even if against enemy forces capable of interception, and then the "interference" in the Troopers electron, and to a Hex the range search operation, or have to hex the neighboring enemy forces, you can have in the sight of enemy buildings, If you are searching for the enemy to the enemy is its existence, if it is within the scope of the interception of enemy forces that are subject to interception. Intercept, but not limited to, indirect attack is similar in. Forces was carried out interference you can get the experience.

Method of interference
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">Click the button "interference" in the palette "action" ①. The scope of denial ② target mark is displayed in the dialog "Confirm" is displayed asking whether or not interference is performed. ③ When you click the button [Yes], interference will be executed. =─ occupation action=

Rule of the "occupation"
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　When you "occupation" the enemy camp and neutral building of the state, increase in income of the sinews of war, to ensure production and supply base for repair and replenishment, you get the benefit of the expansion of the range search operation. Occupation of the capital and is also a victory conditions, the occupation of the building was labeled conditions is particularly important victory or defeat. ■ force and occupation can be occupied terrain can be occupied only enemy camp and neutral building. It allows the occupation of Ru is the only force have the ability to "occupation". ■ processing and impact of the occupation forces was carried out the occupation, the action in its turn will be terminated. Force was being housed in the building was occupied, it is removed from the battlefield map. Occupation forces was carried out you can get the experience. ■ About Rokaku (Rokaku) case when the enemy occupied the building, there were present in the storage unit, you may want to force the camp itself with a certain probability. In this case, if the troops were Rokaku is equipped with a force of another, you can also fit Rokaku troops. However, when the number exceeds the maximum force by the Rokaku will not be able to Rokaku.

Way of the occupation
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">Move the occupation forces on the occupation of the building you want to ①. Click the button "occupation" in the action palette ②. ③ occupation action will be executed. Occupied building is completed, the camp will change color to the color of the camp itself. =─ repair action=

Rules of "repair"
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　"And action is back to its original state, destroying buildings and degree of durability is reduced, the building was destroyed, such as" destroy "" shooting "is" repair. ■ building can be repaired and the target unit repair, only the tools, special forces troops, combat engineers that are capable of "repair" will be performed. Become eligible for repair, buildings and pillboxes, a temporary bridge is a bridge-neutral alliance-camp-camp self-destruction has decreased or durability, the building was totally destroyed alliance neutral-camp self-camp. ■ repair process and impact forces was carried out the repair, action in its turn will be terminated. Durability can be restored with destruction per turn, will be organized by the number of troops. Repair organization has the number of troops had reduced to extreme, must be multiplied by the number of turns that is significant to complete repair. Repair is not completed building was destroyed completely, and does not return until the maximum degree of endurance destruction. If the repair is complete, the building regained its original function. After completing the repair, camp affiliation of the building does not change. Forces was carried out the repair experience you can get the value.

Method of repair
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">Tools, to move the troops and special forces combat engineer-pillbox on top of the building you want to repair ① (the case of engineering battalion does not matter adjacent hex). If you want to repair a temporary bridge, bridges, dams, bridges and military evacuation shelter, move to the hexes adjacent units repaired. Click the button "repair" action palette ②. If you want to repair a building in the bunker beneath the-③, when there is no other goal can be selected repair, corrective action will be executed immediately. Or if the repair can be selected more than one goal, if you want to repair the bridge, temporary bridge, bridges and military evacuation shelter Dam, the target mark is displayed on top of the temporary bridge, bridges, buildings and pillboxes can be repaired. Please specify Click on the restoration target. Dialog has been executed corrective action ④, durability of the building to recover is displayed. Building had been completely destroyed, will return to normal of the original building which adds "×" mark and the repair is complete. =─ reinforcement behavior=

Rule of "reinforcement"
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　But will recover in "Repair" degree of durability destruction has been reduced by the "destruction" "shooting", destroying more than the upper limit of the degree of durability is not recovered.At this time, "reinforcement" is action that can raise the upper limit of the degree of durability destruction. ※ reinforcement, in the intermediate rule is not used. ■ target building reinforcement troops and possible reinforcement, only engineer combat engineering battalion, special forces, capable of "reinforcement" is performed. Targets of the reinforcement, or pillbox building of the camp itself allied with the camp, a temporary bridge is a bridge. ■ Influence of processing and reinforcement reinforcement troops was carried out, actions that in turn will be terminated. The upper limit of the degree of durability that can destroy an increase in per turn, will be organized by the number of troops. Organization is the number of reinforcement troops had reduced to extreme, destroying the upper limit of the degree of durability does not increase much even after the reinforcement that is. Reinforcement troops was carried out you can get the experience.

Method of reinforcement
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">Tools, to move the troops and special forces combat engineer-pillbox on top of the building you want to reinforce ① (the case of engineering battalion does not matter adjacent hex). If you want to reinforce the temporary bridge, bridges, dams, bridges and military evacuation shelter, move to the hexes adjacent reinforcement troops. Click the button "reinforcement" of the action palette ②. In the case of reinforcing the-bunker beneath the building ③, reinforcement can be selected when there is no other goal, reinforcing action will be executed immediately. Reinforcement can be selected, or if more than one goal, if you want to reinforce the temporary bridge, bridges, dams, bridges and military evacuation shelter, the target mark is displayed on top of the temporary bridge, bridges, buildings and pillboxes can be reinforced. Please specify the target Click reinforcement. Reinforcing action dialog is running ④, the upper limit of the degree of durability is increased destruction of the building will be displayed. =─ storage behavior=

Rule of "storage"
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　"Storage" is the act provides for the exchange, repair and replenishment supply armed forces to enter the building in cities and airports and other camp-camp own alliance. Storage, along with built, is one of the few exceptions is terminated more than one force acting in the same advanced level of the same hex. ■ Maximum number of storage locations and can be stored depending on the type of building, the number of troops that can be stored at the same time limit has been established. It is also limited by the type of building which housed weapons. "Storage capacity of the building," please refer to page 34 for details. Incidentally, in the transportation corps troops are housed, in the case of other troops in transit, the number of troops are being transported does not include the number of storage. ■ Influence of processing and storage storage unit took the action, the action in its turn will be terminated. At the top of the Hex building and is housed troops, on the map icon disappears from the battlefield troops, troops have been housed at the same time "▽" mark will be displayed. Unit is housed at a time, until starting to take off again, does not consume fuel. If you have been occupied or destroyed buildings are housed troops, troops had been stored will be deleted.Turned into a hostile camp when housed in the building of the camp in the alliance, the alliance has been destroyed, troops had been stored will be deleted.

Method of storage
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">Move on top of the building can be stored, the storage unit you want to ①. Click the button "storage" in the action palette ②. ③ storage will be performed. =─ with action=

Rules of "incorporating"
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　This is called "equipped with" the forces of that other thing-boarding to landing convoy. Typically, the troops will be installed, transported long distances with the help of the convoy, and arrived at the destination, and then starts and drop, and then withdraw from the convoy. Installed, along with storage, more than one unit is one of the few exceptions is terminated the action of the hierarchy in the same hex the same altitude. ■ forces troops that can be installed that can be transported in convoy, there are nine types of amphibious transport ship, hovercraft, aircraft carrier, aircraft carrier helicopter troop transport vehicles and infantry combat vehicles and troop transport helicopters, transport aircraft type weapons, can be installed in each unit will be limited. In addition, some of the cruiser-destroyer, frigate, corvette, it may also be equipped with a machine such as a small number of troops to re-organize. Forces which can be found in (see page 48) Run "weapons can be mounted" type "boarding" in the dialog "More Information weapons", or types of transport units can be mounted to any weapon. Only between the matching unit, you can do this action with two. Even in pre-action transport troops, equipped with the action itself to the forces that can be done without problems. ■ with the maximum number of limit load capacity for transport of the units themselves, the number of troops that can be installed, the upper limit have been determined for each weapon. However, if you try to force convoy was equipped with the troops already in transit, the number of troops are being transported, etc. equipped with three next-next two, the number does not include built. In the transportation corps, there are also those suffering from restrictions on the number of organization with not only the number of troops. For example, there are things that can be installed in the helicopter cruiser only one force, the number of helicopters that organization is limited to one machine. In this case, even though one unit can be mounted to machine 10 helicopters of the organization to organize and four machine can not be. ■ The location can be installed in time to take action convoy installed, you are in a particular terrain, must be specific to the building of the camp itself Ally camp. Specific geographic area and make a concrete installed, can be found in the palette "terrain can be transported" to be displayed [information]> [terrain can be transported on the menu. "〇" with the terrain, the terrain "taste" the terrain, you can not possible if there is a building of the (camp Ally camp di) camp friend (get off) are available starting from the transportation unit and mounted to the transportation unit "×" is will be displayed. Of these, the amphibious helicopter carrier, "(empty)" is "(land)" represents that the starting-with you (get off) the ground troops, and that the starting-with you (get off) the force helicopter VTOL · have. In addition, transport aircraft on the airport, Air Force Base camp Ally camp itself, ship transport only when the harbor-naval base camp Ally camp itself, are housed, starting • Built-in can not (get off) the ground troops. When vessels such as aircraft carrier amphibious helicopter carrier-starting-with you (get off), there is no limit to the terrain, the · VTOL · helicopter aircraft. ■ departure of troops and get off in the built- in unit equipped with a case starts and do get off, like when installed, will convoy must have its own building or camp camp Ally, specific terrain. Specific geographic area and concrete can get off-the departure, you can check in a palette "terrain can be transported" to be displayed [information]> [terrain can be transported on the menu. In force with the ability to "Airborne" exception of getting off-departure, in with the troops that this transport aircraft, even though it is no longer housed in the airport-base Air Force transport aircraft, if from the sky of the terrain can be airborne at any time You can expand it drop to the ground. Similarly, even if not to the landing zone the helicopter transport, airborne drop is possible. For more information, see "action - Airborne" Please refer to (page 81). ■ equipped with processing and impact forces that are installed with the following next two-three, can be mounted on the unit during transport, which replace each other with the troops. For example, suppose you had been equipped with helicopters and amphibious troop transports to, equipped with infantry, light vehicles are equipped with a hover. Here, hover the infantry, you can put each change into a troop transport helicopter light vehicles. By battle, decrease the degree of durability and the number of convoy organization, incurs a loss in proportion to its troops in installed. If it has been removed from the battlefield map is completely destroyed convoy itself, then disappear in the mounted troops. Mounted on the amphibious forces in the helicopter-carrier aircraft carrier is a transportation unit of the ship, when the replenishment phase-phase supply of turn came next, you can receive supply of ammunition, fuel, repairs. Mounted troops in the hover, you can receive only the supply of fuel and ammunition. The convoy with the troops in, the icon at the top of the unit "▽" mark will be displayed.

Way with
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">Move the Hex that there is convoy, the troops want to be with ①. Click the button "with" action palette ②. If there is only one force transportation unit is equipped with will be executed immediately. ③ If there is more than one transportation unit, you will see the pop-up menu to select the destination with troops, please click to select the desired transportation corps. And have selected, will be run with. =─ deformation behavior=

Rule of the "deformation"
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　Forces that have characteristics of weapons capability "deformation", when the vehicle is a form that can be moved but can not attack, you will be able to take the form of attacks by position.Is "transformation" is to switch the two forms of this behavior. Is an image or expand the missile position just down the equipment from the vehicle, Dari embarked on track to fold the equipment in reverse. ■ damage during deformation of deformable when force has suffered damage in combat, the damage will be passed on even when transformed into another form. Will be inherited as well the number of bullets remaining. ■ after the deformation process and impact force deformation was carried out, actions that in turn will be terminated.

Method of deformation
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">Click the button "deformation" in the action palette ①. ② deformation is performed and the silhouette icon weapons of force will be changed. =Airborne ─ action=

Rule of the "Airborne"
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　This is called "Airborne" the forces that are capable of action "Airborne" which has been equipped with a transport helicopter and transport aircraft, airborne drops from the sky. ■ possible locations that can be airborne troops and airborne and ground forces that are capable of some light-weight "Airborne", airborne, only the special forces, airborne troops it can be done from this window. Terrain can be airborne target point, you can check in the Run "Airborne" palette "topographical information" [information] to be displayed> in the menu [terrain information. "○" in the terrain that can be Airborne, "×" in the impossible terrain will be displayed. ■ Airborne and impact processing of airborne troops took the action, the action in its turn will be terminated. Airborne, you will be carried out directly under or adjacent to Hex transport of troops. For this reason, that was being mounted on a transport helicopter that the terrain landing, rather than take dared to act Airborne can not be expanded only to Hex adjacent, and those who get off, starting from transport helicopters in the usual way, can be deployed far more You can also.

Airborne methods
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">Move the hex or an adjacent hex that can be airborne, the troops have to transport paratroopers ①. Select the unit you want to Airborne ②, then click the button "airborne" in the action palette. Mark will be displayed can be airborne target point ③, Please click to select the location you want to be airborne. Unit is responsible for Airborne temporary drop. Select the action, such as occupation behavior palette will be displayed ④. If another without taking the action after Airborne, Airborne simply want to just, you can either click here In addition, the airborne troops had a temporary drop, and then click the "OK" button in the action palette. =Repair and replenishment replenishment ─ action=

Rule of "repair and replenishment replenishment"
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　When the phase supply, possible supply troops to the point, the fuel was consumed and ammunition will be restored to full tank. Is "replenishment" is this. The number of troops lost in battle formation, will restore point that you are in the forces can be replenished during the replenishment phase. Is "replenishment" is this. Durability of the aircraft also lost in combat, will restore point that you are in the forces can be repaired when the replenishment phase. Is a "repair" this is. Repair and replenishment replenishment action, the button does not appear in the action palette because it is not independent commands (only button "replenishment" is shown, but the intermediate rules can not be used). ■ Where possible, repair and replenishment supply each unit, is housed in a temporary base, naval base harbor-fortress-factories, army bases, airports, air base, small urban, medium urban metropolis, the capital of the camp itself and greet the replenishment phase when you can get a supply of fuel and ammunition. In small cities, will only supply of fuel, however. Materials and tools of engineering battalion supply convoy of supplies, you will be treated the same as the supply of ammunition. Each unit, and greet the replenishment phase when they are housed in the base Army Navy Air Force Base, capital base, you will be subject to replenishment. Each unit, and greet the replenishment phase when they are housed in army base ports and factories, airports, air base, naval base, capital, you can receive the repair. These rough set, can also be seen in the column "refueling" "ammunition supply" "repair" "replenishment" of the palette "topography" [information] that is displayed> in the menu [terrain information. "Di" means "taste", in the building of the camp itself is an ancient building (camp camp Ally same) camp ally, shows that receive the repair and replenishment replenishment. ■ supply from the forces that are capable of supplying the troops can receive replenishment from supply units, the characteristics of weapons has been set, respectively "(ship) supply under" "(car) supply under" "(g) supply under". In addition, the unit can be given a supply characteristics, weapons of "supply" has been set. Forces in the carrier-mounted on-hover amphibious helicopter carrier, you are receiving the supply of fuel and ammunition supply and greet phase. In addition, the aircraft carrier, you can also receive a repair phase supplementation. And VTOL aircraft, and greet the replenishment phase when it is adjacent to the refueling aircraft, you can receive a supply of fuel only. VTOL · helicopter unit, and greet the phase supply to the point when you have a possible landing, adjacent to the car supply yet, you can receive a supply of fuel and ammunition. Ground forces and greet phase supply when supply is adjacent to the car, you can receive a supply of fuel and ammunition. Hover phase supply and greet when you are adjacent to the car supply, you can receive a supply of fuel and ammunition. Troops and vessels greet the replenishment phase when it is adjacent to the supply ship, you can receive a supply of fuel and ammunition.

<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">Note: RQ-1 Predator reconnaissance aircraft, RQ-4A Global Hawk, RQ-5A Hunter is on the constraints, subject to supply refueling aircraft can not be called from unmanned aircraft.

<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">■ supply support from the Alliance camp when they are housed in the building of the alliance camp, you can only fuel and ammunition supply. From a supply convoy of allied camp, it can not receive supplementation. Alliance building in camp, replenishment and repair is not possible. ■ impact of supply restrictions and replenishment (repair) -hover amphibious helicopter carrier USS Kang-supply vehicles and refueling aircraft refueling, are laden with "supplies". When it receives a supply of other forces, this supplies will be consumed. In addition, the supply ship vehicles and replenishment, refueling aircraft, but can be refueled each other, as well as ammunition, fuel and with each other to consume supplies each, supply mutual itself supplies can not be. And capable of replenishing supplies of troops, supplies tools of engineering battalion, you are subject to supply ammunition supply when the building is possible. With regard to supplies of goods and tools, the supply from the aircraft carrier force, such as cars and can not be replenished. Supplementation in action, they could consume a war chest of ammunition, fuel, commensurate with the time is replenished. A war chest, ammunition is "information weapon" for the price of ammunition from a column "replenishment performance" (see page 51) will be subtracted from the sinews of war against a fuel. The repair and replenishment action, so that the sinews of war is consumed according to the degree of durability to replenish the number of aircraft and weapons that make up the unit price of that, if you want to maintain a high-priced units can be tricky. Supply units supplemented with fuel and ammunition to other units, you can get the experience. The force has received a supply does not enter a value experience.

Method of supply
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">You have to move the troops to the point that can be replenished ①. When you visit is a new phase supply ②, replenishment is done automatically. ※ In the dialog "Preferences", if that had been set on the [supply] is carried out to confirm, a confirmation dialog will be displayed replenishment. In that case, the [fuel] [ammunition] In button [ammunition and fuel, you can choose what you want to supply. Click the [Cancel], you can choose not to supply anything for the troops also. How to repair and replenishment of the supply of building in place to move the troops to the repair and replenishment point possible ①. When you visit is a new replenishment phase ②, by force a dialog to confirm the repair and replenishment will be displayed. In the upper part of the confirmation dialog ③ replenishment and repair, the degree of endurance of the target unit, and weapon-name unit, the current number of aircraft, each aircraft will be displayed. When you click the lower button [repair] [replenishment] [replenishment and repair, the results of when you run the action, each of which appears in the middle. Items to be displayed, after the aircraft after each replenishment "number of aircraft," after repair "degree of durability", minus the "cost" required, the cost to repair, replenish, repair and replenishment is "residual funds". ※ number of aircraft to recover and endurance time is determined at random. Once you have set [repair] [replenishment] In [replenishment and repair; the action button you want to take ④, and then click the [OK] button. ※ If you click the [Cancel] button is not also done repair supplementation. ⑤ replenishment and repair is complete. If there are still forces to be supplemented with other sequential and repair, replenishment and repair confirmation dialog will be displayed. =Exchange ─ armed action=

Rules of "replacement" armed
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　Replacement "armed" is the action pack to replace the armed forces that each weapon can be equipped. For example, you will use armed force to replace the pack fighter for air-to-air weapons center, such as to form for ground attack operations. ■ Place the armed forces and that can be exchanged armed exchange, or at the start of the phase behavior at the time of its troops to finish the move, and while the ammunition supply that can be housed in the building, adjacent to the ammunition supply that can supply units when you can or have, or have been installed in the unit that can transport ammunition supply. There is only one type of pack troops armed itself can not take this action. Even when production units can be produced on you replace the militant advance. ■ Influence of processing and exchange of armed and armed to exchange, you may want to change fuel loading and moving force (speed). Armed forces was replaced, the action in its turn will be terminated. Exchange was carried out in the armed forces were produced at the same time, but do not consume the sinews of war, if you replace armed after production, and consume its armed campaign funds commensurate with the contents.

How to replace armed
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">Click the button "exchange" armed action in the palette ①. Dialog box will appear "armed exchange" that shows the contents of each pack with armed, select the desired pack and then click the [] ~ [Pack1 Pack4] button. Contents of the pack armed you select will be displayed in conjunction with field information also lower arms of the dialog. Weapon is the weapon data column is displayed brightly, that are included in the pack in the current armed. The contents of the item details, "armed pack" Please see the "information weapon" (50 pages) of section (page 51). When armed pack are provided to less than four, the extra [Pack] button is not displayed. Armed pack will be changed when you click the [OK] button ③. =─ crosslinking behavior=

Rules of "bridged"
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　To rivers and deep rivers to increase the power consumption to move crossing, ground troops are not to cross, is a "bridge" action to build a temporary bridge. ■ Where possible cross-linked with cross-linkable units cross-linked, only the engineering battalion capable of "bridge" it can be done from this window. Where can I cross-linking, has been limited to frozen rivers and deep rivers and rivers. ■ processing of cross-linking and impact forces was carried out cross-linking, action in its turn will be terminated. When you do cross-linking, goods will be reduced three tools of engineering battalion. Temporary bridge will be established as a neutral facility, can not be conquered. The temporary bridge is destroyed durability has been set. Thus, it is the target of an attack of behavior, such as "destroy" "shooting". Temporary bridge because of the neutral terrain, you can also attack target, regardless of friend or foe. Temporary bridge was completely destroyed destruction degree of durability becomes "0" is removed from the battlefield on the map, leaving only the terrain below. Ground troops were on the bridge at that point, it is removed from the battlefield on the map. Forces have the ability to "repair", it is possible to repair the temporary bridge was reduced destruction of the degree of durability. There are entrances to the temporary bridge, from a direction other than the ground forces can not approach it. Temporary bridge, the sea-Maritime Forces troops to pass through-penetration is not possible. Unit that performed the cross-linking you can get the experience.

Method of cross-linking
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">Move the engineering battalion of the river adjacent to the hex you want to cross-linking ①, then click the button "bridge" in the action palette. Goal mark will be displayed to specify when viewed from the engineering battalion ②, or to cross-linking in any direction, and then click to select the location of cross-linking. Goal mark will be displayed for specifying the location as seen from the cross-linking ③, the cross-linking or for any direction, and then click to select it further. Cross-linking is performed ④, temporary bridge that will take on the battlefield map. =Temporary construction base ─ action=

Rule of the "temporary base construction"
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　Is "temporary base construction" special action to build a temporary base building in favor of the terrain, such as base defense. ■ Where possible construction and construction unit possible temporary base temporary base construction, only the engineering battalion capable of "construction" will be performed. Temporary construction where you can base is limited in the hills, snow, beach or bush, snow, snowy hills, plains, desert bushes. Possible construction sites, you can also be seen in the field "construction" of the palette "topographical information" - information that is displayed -> In the menu [terrain information. "○" the terrain construction is possible, "×" in the impossible terrain will be displayed. ■ construction and impact of processing temporary base temporary base unit construction was carried out, actions that in turn will be terminated. When the temporary construction base, tools of materials engineering battalion will be reduced 6. Durability is a temporary base to destroy has been set. Thus, it is the target of an attack of behavior, such as "destroy" action or "shooting". Does not need to recover a degree of durability complete destruction Perform a "Repair", has become the temporary base, in a state of just one degree of durable construction and destruction also. Temporary base will be able to occupation. If the temporary base has been destroyed to be removed next to "temporary base destruction", from the battlefield on the map is not available. =─ pillbox construction action=

Rule of "construction pillbox"
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　Is "construction pillbox" special action to build a pillbox of building semi-favorable terrain such as base defense. ■ Where possible construction forces and possible construction pillbox pillbox construction, only the engineering battalion capable of "construction" will be performed. Where can I pillbox construction is limited in the hills, snow, beach or bush, snow, snowy hills, plains, desert bushes. Possible construction sites, you can also be seen in the column "pillbox" palette "topography" [information] that is displayed> in the menu [terrain information. "○" the terrain construction is possible, "×" in the impossible terrain will be displayed. ■ impact of the construction process and pillbox pillbox construction unit was carried out, the action in its turn will be terminated. When the pillbox construction, materials engineering battalion will reduce the work of two. The pillbox is a degree of durability destruction has been set. Thus, it is the target of an attack of behavior, such as "destroy" action or "shooting". The pillbox, because camp is owned by not specifically mentioned, you can also attack target, regardless of friend or foe. Durability pillbox destruction has decreased, the degree of durability will be restored in action "Repair". In addition, the pillbox was completely destroyed destruction degree of durability becomes "0" is removed from the battlefield on the map, the site will be wasteland. The construction unit pillbox can gain experience.

Method of construction pillbox
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">Move the unit directly above the point you want to work construction ① the pillbox, and then click the button "pillbox construction" in the action palette. Action is executed construction ② pillbox, pillbox will appear on the battlefield map. =Road facilities ─ action=

Rule of the "road facilities"
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　To increase the power consumption terrain to move is the "road facilities" special action to build a road. ■ Where possible road facilities road facilities available forces and road facilities, only the engineering battalion capable of "road facilities" will be performed. Road facilities where you can, you can see in the column "road" palette "topography" [information] that is displayed> in the menu [terrain information. "○" the terrain is possible road facility, "×" in the impossible terrain will be displayed. ■ processing and impact of road facilities road facilities troops was carried out, actions that in turn will be terminated. If you do road facilities, goods will be reduced a work of engineering battalion. Road facilities, but has not been set durability destruction, it is also the target of an attack of action "destroy" "shooting". When the road is destroyed, but the terrain below as it is inherited, the road itself is destroyed. Roads will be bold and make the road to the facility where the road is already paved. The line is equipped with roads and road lay the road further to the weight. Forces you run the facility road experience you can get the value.

Method of road facilities
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">Move the engineering battalion along the path you want to spread a road ①. Click the button "road facilities" in the action palette ②. Road will be constructed on the movement path of terrain ③, road facilities is possible. =─ demining action=

Rule of "demining"
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　Is "demining" special action to remove the minefield of special terrain. ■ Where possible demining demining troops and possible elimination of landmines, the only force capable of combat engineers tools, "demining" is performed. Minefields are usually non-camp that is set when you create a map, can not be discovered until adjacent to each other. Therefore, the removal of landmines, with or without a minefield, the ground can be done against all non-building terrain. Of course, if minefield did not exist in the target point, the action itself that is wasted, however. ■ processing and impact of demining demining unit was carried out, actions that in turn will be terminated. You run a demining unit you can get the experience.

Method of demining
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">Click the button "demining" in the action palette ①. Goal mark will be displayed in demining point ② is available, please click to select the location you want to remove. Minefield is removed only if it is executed demining ③, there was a minefield to that point. Also, if that point was a minefield adjacent hex, it can be found adjacent to the minefield. =─ minesweeper mine action=

Rule of "mine sweeping"
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">Is "mine sweeping" special action to sweeping the minefield of special terrain. ■ Where possible mines minesweeper minesweeping forces and possible mine is mine minesweeper, minesweeper only capable of "Minesweeper" will be performed. Minefield is usually non-camp that is set when you create a map, can not be discovered until adjacent to each other. Therefore, the minesweeping hate, with or without a minefield, you can do against all maritime terrain. Of course, if minefield did not exist in the target point, the action itself that is wasted, however. ■ Influence of processing and mine sweeping forces was carried out minesweeping hate, action in its turn will be terminated. You run the minesweeping forces hate experience you can get the value.

Method of sweeping mines
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">Click the button "mine sweeping" action palette ①. Goal mark will be displayed to point ② minesweeper mine is available, please click to select the location where you want to minesweeping. Minefield is removed only if the mine is running minesweeping ③, there was a mine field to that point. Also, if that point was a minefield adjacent hex, it can be found adjacent to the minefield. =─ action confluence=

Rules of "confluence"
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　And "confluence", the troops are organized in a number of interrupted, such as damage of combat, changing behavior is transferred to another aircraft to adjacent units that are configured with the same weapons. ■ can not join forces troops that are configured with different weapons can not be joined. Configuration also the same weapons, each pack of armed forces is different at that point can not be joined. The maximum number of organized forces of a machine can not join. You can not make acceptance to join forces against the number of organization have been met already. Is a shortage of fuel shortage and move the troops do not get to Hex terrain there is a confluence confluence troops destination can not be executed. Unit label has been set victory conditions can not meet. You also can not label conditions for victory or defeat force has been set, let accept the confluence. ■ Influence of processing and the confluence When you do join, degree of fatigue, ammunition, fuel level unit of troops have been joined (in the rule Intermediate is invalid) degree of fatigue, ammunition, fuel level unit of force such as by, accepted the confluence are averaged as well as. Result of the confluence, the number of troops organized confluence destination exceeds the upper limit is not available. Joined forces to which, if it has been less than the number of number of aircraft produced in the original organization, by confluence, can be organized when its production exceeds the number.Even then, the organization of the final number, that number exceeds the upper limit of the original can not be organized. If the number of units of the original organization of confluence has become "0", the troops will be removed from the battlefield on the map. Forces of the source and destination confluence confluence, the action in its turn will be terminated. In addition, the confluence of forces which can be done to join even if there is already action already.

How the confluence
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">The troops immediately adjacent to the original destination confluence confluence of forces ①. Click the button "join" in the action palette ②. Goal mark will be displayed to force joinable ③, you click to select. Dialog "confluence" ④ is displayed. Confluence yuan left and the right destination is a summary of the confluence of forces. Here, click the right arrow button in the middle dialog, in destination troops joined forces yuan from the confluence, we will continue to move the aircraft. If you want to cancel the aircraft was migrated, you can adjust the number in the left-arrow button. Once you decide the number of confluence ⑤, and then click the [OK] button. Confluence number of aircraft is performed, displayed in the unit icon will be changed. =─ dispersion behavior=

Rules of "distributed"
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　And "dispersion" is the action to be divided into two independent forces, the troops of one. Under the circumstances the number of troops has been reduced, for example, when you use if break was likely caused fatal to the front, you want to increase the number of troops temporarily. ■ dispersion forces can not be organized forces of a single number can not be distributed. Shortage of fuel shortage and move troops in, not get distributed to the target hex terrain dispersion can not be executed. Unit label has been set victory conditions can not be distributed. When the troops reached the maximum number of total number of troops, has been set in the scenario map, you will not be able to run the dispersal behavior itself. ■ impact of distributed processing and even after the variance, degree of fatigue, such as ammunition, fuel, troops of the force level is maintained. In a distributed, to "0" number can not be fully organized forces of the original variance. Organized a number of aircraft will remain at a minimum. The result of dispersion, delving into a minefield minefield, where forces of dispersion, may also suffer. The location of the distributed destination, you must be a terrain unit approach that is possible. A result of the dispersion, and get caught in the territory of the enemy forces searching for the enemy forces which not distributed, as in the case of normal movement, it is involved in an encounter. Similarly, there would also be subject to interception interception falls within the range. Troops were dispersed, the action in its turn will be terminated.

Method of dispersion
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">Click the button "distributed" in the action palette ①. Goal mark will be displayed in a location that is distributed or ②, click to select. Dialog "dispersion" ③ is displayed. Distributed source is an overview of the troops left, the right is made ​​of new distributed. Here, click the right arrow button in the middle dialog, the new troops from dispersion forces yuan, will continue to move the aircraft. If you want to cancel the aircraft was migrated, you can adjust the number in the left-arrow button. Once you decide the number of distributed ④, and then click the [OK] button. Dispersion is executed, a new dispersion forces will appear in the hex that you specify. =─ dissolution behavior=

"Dissolution" of the forces that are no longer needed
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　You can then "dissolution" is no longer needed troops, to be removed from the battlefield on the map. Because you can not undo this operation be done carefully, please. When you disband the troops, and then click the button "dissolution" of the action palette. Dialog box will appear "Verifying dissolution" Then, click the [Yes] button. Palette can also "force table" (see page 93), and click the [Delete] button to select the desired unit, you can perform the dissolution. =Surrender=

Command [surrender]
<p style="margin: 0.5em 0em 0em 1.5em; color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; ">　In the game during play, such as when the prospect of victory is gone, run [game]> [surrender] menu. Then, you will see the dialog "Confirm" asks whether you want to run the surrender, and then click the button [Yes] if to surrender. Unlike the ending screen interruption or termination of the normal game, and summarizes the progress in the game that Senka to surrender and will be displayed.