15 - English

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DSP3.0 Help Docs - J&E - Contents

=Communication battle= =LAN and Internet play against= 　In "Perfect 3.0 grand strategy", or via the Internet, LAN environment has been built, up to eight human players can play communication. =LAN play steps=

The host and client
　In LAN play, you will need one out of the player to participate in the game will be the host, the remaining players to connect to the host as a client. ■ If you become a host if you want to join the game as a host, follow these steps. ① Select [File]> [Game communication menu. Dialog "Network Connections" ② is it appears, from the communication protocol in the upper left column, select the communication protocol used in the match. Communication protocol, please select the protocol to suit the environment you are using LAN. Click the [OK] button when finished. Side so that the client or asked to be on the side ③ host, select the [host] side, and then click the [OK] button. Enter the "name" player "host name" ④. Host name is 8 characters em up (16 characters), the name of the player can enter up to (12 characters) 6-byte character. Please click the [OK] button when you are finished. Wait for the player you want to connect to client participation and ⑤. It will be displayed (see page 166), "chat" window at this time, in this window, you can exchange messages in the chat with the connecting client. Please use when discussing such as setting up camp in charge of maps and you want to play. ※ When you click the button [refusal] to select the player has been connected, you can also deny the participation of its clients. After confirming that all players ⑥ Connect client, and then click the [OK] button. Will be displayed asking whether to start a new game ⑦, or to resume the game with the saved data communication battle, or to resume the game play data in the mail dialog "Select Game", [new game; [Select] button to resume game play [email]. Dialog box will appear "new game" after you select no limited labor (see page 166) When you click ⑧] button on a new game, select the map, click the button [the start of the game; Please. ※ than the number of human players to participate, you can open the map is set a small number can not be war camp. ※ When you click the button [Resume the game, since the dialog is displayed "Resume Game", please click to select the game data communication file that you saved (extension ". Dn2") to the [Open]. ※ When you click the button [email] play, group play slot dialog-mail has been registered will be displayed. Please select the slot where you want to migrate from face to face communication e-mail. In addition, if a group e-mail play in the map that is not registered in the slot dialog yet, e-mail data that can not be selected against. In addition, the camp itself current with the data against e-mail, and yet not in a state of action, can not resume the game. Dialog box will appear. "Map Settings" of the selected map ⑨, the host first, in the combo box "race" of the camp they want to charge, player name their own in the field "player name" dialog "Network Connections" ( Specify the name) that had been entered. The host, "turn limit", "alliance", day and night setting, set [rule], and [victory conditions, the name "camp" of the camp itself, "funds", "type", production, number of "troops" up to here You can change the "thinking", "BGM", limit the number of "production". "Turn limit", "alliance", day and night setting, set [rule], [condition] The victory, only the host can not be changed. ※ production type, you can also specify the type of original production registered (see page 113) dialog lists type production, created by the user. At this time, if you want to use the type of production created by other players, get the type of file export production to other players, the host will need to do to read the file in advance. ※ In the [Settings] rules, you can also use the original set of rules created by the host. ※ host, you can change the number of troops as well as funds and other clients of the camp, change at this stage is not actually take effect. Changing the Configuration of client camp is only possible from the client side. ※ or if you restart the game in game communication data was saved, if you migrate to face communication from the play-mail, you can change at this stage, the allocation and responsible player in the combo box "race", "BGM will only change the ". Wait Click the [OK] button when you have finished all the settings ⑩, to terminate change the "map settings" is the client side. After completing the configuration of all client ⑪, the process is left to the host again. In this case, if the number of camps that are set in the map, was greater than the actual human player, the host must be set to your computer or to be responsible for the rest of the camp, or to non-participation. Once you have all these settings ⑫, and then click the [OK] button. Then, the game will start. ※ When you click the button [cut] in the middle, the connection will be canceled. ■ If you become a client ① If you want to join the game as a client, select [File]> [Game communication menu. Dialog box will appear. "Network connection" ②, from upper left column of the communication protocol, select the communication protocol used in the match. Communication protocol, please select the same protocol with the host. Click the [OK] button when finished. Side so that the client or asked to be on the side ③ host, select the [client-side, and then click the [OK] button. Select the host you want to connect from the "host list" ④, enter the name "Player". Player name is 8 characters em up (16 characters), the name of the player can enter up to (12 characters) 6-byte character. Please click the [OK] button when you are finished. , "Chat" window when the connection is established and the client host ⑤ is displayed, and you should be able to exchange messages in the chat. ⑥ host, determines the participant's connection, if you select a map, setting "dialog map" of the map that is automatically displayed. Wait after this, to terminate the setting of various hosts. Turn to your settings ⑦ When you come around, in the combo box "race" of the camp you want to charge, you can specify (the name that had been entered in the field "player name" dialog "Network Connections") player name their own You. At this time, you can change the name of "camp" of the camp itself, "funds", "type", production, and "thinking", "BGM", limit the number of "production", the number of units "maximum". ※ production type, you can also specify the type of original production registered (see page 113) dialog lists type production, created by the user. At this time, if you want to use the type of production created by other players, get the type of file export production to other players, the client will need to do to read the file in advance. Click the [OK] button when you have finished all the settings ⑧, waits for the host-side processing. After completing the processing host, the game will start. ■ [chat] window is a window for exchanging messages and chat with your opponent. At the top of the window, and report on the connection status of the player, such as the contents of the messages sent and received will be displayed in the scrolling list. Currently participating in the camp, the camp can be seen in the color mark below it. When this symbol is marked with dark colors, you represent that this is a phase that player's camp. ※ at camp does not end specified in the map is not a color mark camp, the host ★ mark, the client is represented by the circled numbers mark. When you send a chat message, you first select the check box of camp color mark (mark or circle ★ digit mark) the person you want to send (it can be only one person). Then, press, "Enter" key to enter text by clicking a text input field at the bottom of the window, please click on the [↑] button. Message is sent to the opponent. Messages sent and received are displayed in the message at the top of the list. If you check the [ring tones, ring tone will sound when a message is received. "Chat" window, you can turn on or turn off the display window] [> [chat] in the menu. ※ If you check the Preferences dialog box (see page 22), and [to keep a log of communication during the game, you can when you save the game data and save it as a text file the exchange of chat messages. In this case, the log file is saved as a text file ". Txt" extension to the "LogFile" folder in the "NetSave" folder in the game folder, the name of the date of when the save was attached. =Steps against Internet= 　Keep the necessary pre-launch "Perfect 3.0 grand strategy" is not. If the "Perfect 3.0 grand strategy" is running, please quit once. Internet game of the match before the start of procedure is as follows. Please connect to service providers that contract ①. ② Click the [Start] button, point to [Program] from [Start] menu. Click in the "Systemsoft Games" from the program group the "new lobby client" then ③. After the message "new lobby client" ④ will start and say, "has joined" "You are looking for a session" is displayed, the window of the new lobby client program will be displayed. This connection to the dedicated server play is complete. ⑤ a dedicated server is to play, another game room is shown. Please entered the room to the "room of Daisen Sella Car". When you enter in, please double-click on the room. In addition, when you want to move to another room and left the room to do so, please double-click the room you want to go. When the admission ⑥, you will be displayed with a blue icon. Other than your own icon in the player is yellow. The conversation in the chat with other players in the room ⑦, please look for an opponent. ⑧ opponent is found, go to "battle field" and its partner, any player to create a battle field. The person who creates the battle field, click once on the icon "battle field", please select the [Create] [field play from the menu. ⑨ battle field configuration dialog will open. The name of the field and play (up to eight players in "Perfect 3.0 grand strategy"), enter the number of people admitted. When you have finished the settings, select the "Perfect 3.0 grand strategy" to play the game name, please click the [OK] button. Double-click on the play field that you created ⑩, then each entrance. Player becoming a host, it was confirmed that the opponent on to play against the admission that, click once on the field against their own, please press the button [the start of the game. Since the player other than the host and client, button [] Please do not push the start of the game. "Perfect 3.0 grand strategy" of player to play against that matchup ⑪ in place will start automatically. ※ If there are nine or more players to play field, any player will not be able to participate. Please acknowledge it beforehand. ※ For more content and precautions against the Internet, please refer to the "Guide to the Internet against" to be installed at the same time as "new lobby client."

At the time of trouble against the Internet
　If your customers are using the following environment, you may have shut down the port configuration of that environment to be used by the "Perfect 3.0 grand strategy." Phenomenon may not be able to connect to a dedicated server and play against that port is blocked, it can not play against the Internet will occur. If in a connected environment, such as FTTH and 1.ADSL, you are using a broadband router. If you are using, for example, a personal firewall or two. "Norton Personal Firewall" in the "cillin Internet Security." If you are using the services of three Internet connection. Cable TV. If you are using the corporate LAN 4., The campus LAN. Port number used in the "Perfect 3.0 grand strategy" is as follows. Please change the settings for sending and receiving data at the port concerned can, if necessary. Transmission and TCP: 47624 -TCP receive: 47,624 :2300-2400 TCP send- receive-TCP :2300-2400 :2300-2400-send UDP :2300-2400 · UDP receive information on how to change the settings, please contact:. The results of setting changes were made, even if the event, or any defect or failure, or that could not be recovered to its original state, in our company is not responsible. The responsibility of the customer, please change the setting. Or, if you do not have the confidence, the Internet play feature, please do not use. A. Probe broadband router please refer to the manual of the probe broadband router. Or, please contact our sales company of the probe broadband router. Two. Personal firewall please refer to the manual handling of personal firewall. Or, please contact our sales company in the Personal Firewall. Three. Cable TV may be a firewall has been installed. Please contact our cable television company in the contract. Corporate LAN 4., LAN campus may be a firewall has been installed. Please contact our network administrator. =When set against the alliance of communication= 　When the communication battle, war camp camp is in 3 or more maps, you will be able to destroy the conclusion of the alliance. The conclusion of the alliance, you can offer to the camp of human players in the sub-menu [Game]> [entered into alliance of the menu, you have not yet entered into an alliance. However, the other camp, you can also reject the offer. Against computer camp, except in alliance set map settings before the start of the game, lodge a conclusion that the new alliance is not possible during the game. Some have entered into alliance, in the sub-menu [Game]> [destroy the alliance of the menu, can be discarded. Regardless of the undesired In this case, the other camp and desire, will be destroyed unilaterally. In the map settings before the start of the game, also had been tied to the other party alliance camp computer, can be destroyed during the game. ※ Ally entered into alliance destroyed, you can do so only once in a camp for 5 turns. =Restrictions on communication battle= 　When the communication battle is, [] to select a weapon when fighting was set to On in the Preferences dialog [done] to confirm interceptors will be disabled. Feature in the middle of the game, players change between humans and computers is disabled, you can not select】 【Game> also change the menu itself [player]. However, [turn] The delegation, it is easy to do as in the case of single player. =Save time play games of communication= 　When communication can play in principle, only the player in action to save the progress of the game. However, if the communication is disconnected from the host, you can also save a game on the client side. You can resume the game with the saved game data will be the only host. Shape does not matter in this case, the player was a client when you save the game data, and become the new host. =Labor restrictions= 　If you have trouble when the game has a new limit, the number of troops move in the phase behavior will be limited. If you have trouble moving the troops to the full, box announcing the completion phase is displayed, and you automatically move to production phase. For the rest of the trouble is displayed on the lower right side of panel HQ. ※ If you have trouble restrictions will not be able to turn [delegation]. ※ Please note that the camp because the computer does not apply to labor restrictions.