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=Against e-mail= =Overview of the play-mail= 　"Face mail" is the e-mail system while passing data between human players have to play away, play to the interpersonal. But are referred to as the "Mail" for convenience, the external storage medium · FTP · LAN · PC communication: if the environment can be exchanged (for example, a floppy, MO, CD-R), such as a data play, and play by means other than e-mail is possible. ■ The number of concurrent play-the number of opponents 　in the play-mail, you can have up to eight human players to compete at a time. In addition, by switching the group currently in progress against e-mail (which is managed by the ※ slot), you can also play up to 20 e-mail in parallel play at the same time. =Begin to play a new e-mail= 　When you start to play e-mail, pre-human to join other players, you have to decide which camp and who are responsible for that map. And, participating in camp, the youngest player human turn, a player will be first, perform the first set and play. "BLUE" order of the camp is the youngest, in the order of "RED" → "GREEN" → "YELLOW" → "PURPLE" → "CYAN" → "ORANGE" → "MAGENTA" continues, the order will continue to be carried over. It should be noted, by the map, it may also participate in several camp is limited to the two countries to 3 months from the beginning. Steps against the email is the following.

Set by the first play with a player
An order which is the youngest player in ①, the [File]> [email] play> to run the menu - a new game. Slot dialog to register the group play ② e-mail will be displayed. First still does not exist only slot "new", so not doing anything against e-mail. Now click on the button to select the [registration] in any slot. Dialog "new game" ③ is displayed. In this section, you will click to select the map data as in the case of normal play, play to use in e-mail, at the end [Open] button. Dialog "Map Settings" ④ is displayed. Unlike the normal time of play, in the upper right dialog, input field "File name" have been provided. This is when you do against e-mail delivery of data, is used as the name of the actual data files, you must have always set. File name, please enter 12 alphanumeric characters. A new start the play-mail 　is set to [have] the "History", a history of behavior when it reads the data against e-mail, troops of the camps took in, such as in a range search operation of the camp Ally camp itself, stage will be reproduced step-by-step. When set to [No] the "History" On the other hand, the map will be opened in the history of the state when the action of the other camp are not reproduced, the previous player has finished the final turn. When you have finished setting all the maps, and then click the [OK] button. ※ It is also possible to be in charge of the computer player, and can be set to "non-compete", the extra camp is set in the map, the camp other than the human player. ※ In the "production", you can also specify the type of original production created by the user. In that case, the dialog lists type of production of a player, you must type its production has been registered in advance. If you want to use a production type player other than a player in that you create if you are, get export a type of file production to other players, a player die Please keep doing the loading of the file in advance. ※ In the [Settings] rule, a player can also be the first to use the "custom" rules you have created. Dialog "Set Password" ⑤ will be displayed. Password is used to manage the data against e-mail. Please enter the 6 characters or numbers. Password is stored in the [If you check the Save This Password At this time, when you try to open the data in the future against e-mail, will save you having to type a password. Click the [OK] button to enter the password when you are finished. Game will start in the same way as when the play usually ⑥. When you have finished all the action as a player first, and then [game]> [end of turn the menu. Then, a confirmation dialog asking whether to send data automatically to play against human players e-mail to the following will be displayed. When you or pass on the play, such as a floppy or send e-mail data manually, if you want to send the [Yes] automatic, click the [No]. When the automatic transmission ⑦ "dialog automatically send e-mail battle" will be displayed. If you make automatic transmission for the first time, displays a dialog "Set email" button to send mail] [Settings, configure the settings. If you have already configured, enter the message "Subject" e-mail address and mail the "destination" of the opponent, to the opponent (maximum 256 characters in the full-width) Settings "dialog send mail." ● dialog "Set email" 　", the name of the (sender) own that appear in the e-mail clients, such as the" Eudora "or," Outlook "when it receives a mail opponent, has been attached data against e-mail Enter the field name ". Similarly, you enter the field "Email Address" your e-mail address to which you want to reply. In the dialog "mail server information" that appears, configure the settings such as mail servers for sending and receiving of providers who are affiliated with the mail server by clicking the [] button. "My incoming mail server" is "Outgoing Mail Server" POP mail server, is sometimes referred to as the SMTP server, such as. In addition, the "Incoming mail account" is "receiving mail password" login ID · e-mail address, login name is sometimes referred to as such as a login password. If you do not know the details, please contact the provider, such as you are subscribed. The column "address registration" dialog "Set email", you can keep [] the registration name and e-mail address of the destination of your opponent. Address can also be registered to [Delete] [Edit]. Address registered here, in the field "destination" of the dialog "Send e-mail auto-play", you can select in the form of a combo box. "Play-mail ⑧ When you click the button [Submit] In dialog automatic transmission ", the data is being sent against e-mail, and next to the human player. If you decide to not choose the automatic transmission, or to pass data to send mail manually play at this point, or exit the program "Perfect 3.0 grand strategy", minimize, switch to the desktop screen. Double-click to open the desktop shortcut that was created during the installation of the "Perfect 3.0 grand strategy" ⑨ of the folder "data against Perfect 3.0 e-mail grand strategy." In the data against e-mail name that had been set in the "file name" dialog "Set Map" (extension ". Mc3") has been saved. The first player camp young man, passing by means of sending mail, etc. · LAN · Floppy Next, the data against this mail. ※ If the reservation after you open the folder by double-clicking the shortcut of "grand strategy against Perfect 3.0 e-mail", click the "Compatibility Files" in the menu bar WindowsRVista

Set by the player and play the next
Player follows the data has been received against ① e-mail, you can drag copy on the shortcut that is created on the desktop during the installation of the "Perfect 3.0 grand strategy", the data file of folder "data against Perfect 3.0 e-mail grand strategy." ② the next player starts a game, [File]> [email] play> to run the game menu [read]. Dialog will be displayed for slot play to register the group ③ e-mail, and then click the button [read] to select the slot you want to use in the new. Resume the game】 【④ dialog will be displayed. Against e-mail data will be displayed that you copied in ①, then click the button [] Resume the game and select it. Will be displayed ⑤ dialog [Setting password, enter in less than six characters or numbers the password for your use (the password is not a player die that had been set), then click the [OK] button You. ⑥ against mail data is read, the history of the first act of a player will be reproduced. If during a player and my first, phase of the camp there was a computer, are processed, as well as its phase.And, as in the case of normal play, will celebrate the phase of the camp in charge of their own. When you have finished all the action, run the [game]> [end of turn the menu. Then, a confirmation dialog asking whether to send e-mail auto-play data will be displayed. When you or pass on the play, such as a floppy or send e-mail data manually, if you want to send the [Yes] automatic, click the [No]. Following ⑦, the same procedure as the first ⑦ ~ ⑨ of a player, then passes the data against e-mail to the next player. =Continuation of the play-mail= 　As they become slot of group play once mail has been secured, when Thereafter, the received data from human players play against other e-mail, you can resume the play-mail in the next step. Copy on the shortcut and then drag the folder "data against Perfect 3.0 e-mail grand strategy" on the desktop, the mail received data against ①. At this time, since I asked whether to overwrite the data against mail that is already placed in the folder, select the [Yes]. ※ Select the [replacement] to move if available, so I asked whether to replace the files in the folder WindowsRVista. Then, select the "Continue" will be displayed in this folder - To move, you must provide administrator permissions and -. ② [File]> [email] play> to run the game menu [read]. Will be displayed ③ mail slot of group play, and then click the button [read] to select the slot you are using in their data against e-mail. ※ In slot dialog, the "Create Time" creation date "when you created the" File name "of the data being used in the play-mail that, in the play" map name ", the data against e-mail is at hand now," " "The number, the current" turn "camp, such as whether the action has been" in charge "state will be displayed. Dialog box will appear "Set Password" ④, and then click the [OK] button to enter the password that had been registered. Phase of the camp will celebrate its own data against ⑤ mail is read, and been reproduced from the order of the previous actions of the player. =Communication battle against the transition to e-mail from=

Resumption of the communication data from the game
　If you save the game in the way communication by Internet or LAN play, you can read into a slot in the group game against mail data, e-mail to resume play after play as. To do this, follow these steps. Communication play in the middle of ①, a host or client, and then save the game data along the way. ② is performed to save the middle player, [File]> [email] play> to run the menu - from the game resuming data communication. Dialog will be displayed for slot play to register the group ③ e-mail, and then click the button [read] to select any new slot. ④ A dialog will be displayed - resume game, select game data you want to resume play as play-mail communication (extension ". Dn3"), and then click the button - restart game. In the same way as playing in the regular mail against ⑤, you play the game. Players who have resumed, when you have finished all the action, run the [game]> [end of turn the menu. Then, a confirmation dialog asking whether to send e-mail auto-play data will be displayed. Following ⑥, in the same manner as against regular mail, you can do battle. =Other operations=

Delete Group play-mail
　[File]> [email] play> When you run the game [Delete] menu, e-mail list of the groups against which you are currently participating will be displayed slot. Select the slot you want to delete registered here, when you click the button [Delete], you are prompted to confirm whether you sure you want to delete the e-mail groups that play. When you click the [Yes] button, the slot becomes empty, that play in a group e-mail will not be able to play since. This operation is performed carefully, please earnestly.

Save and resume play against the middle of the data e-mail
　You may also at their turn, rather than to end your turn, you need to stop playing in the middle of turn step. In this case [File]> [email] play> please run the game menu] [interruption. Played against data up to the middle-mail will be saved as the middle of your own stored data. When in this state, you want to resume play, [File]> [email] play> Please run the menu - Resume the game.Stored data is loaded only the middle of the game will be resumed. ※ When the play-mail, and usually when the play is different, such as saving another game save file name can not be. =When set against the alliance of e-mail= 　When the play-mail, participating camps is in camp 3 or more maps, you will be able to destroy the conclusion of the alliance. The conclusion of the alliance, you can offer to the camp of human players in the sub-menu [Game]> [entered into alliance of the menu, you have not yet entered into an alliance. However, the other camp, you can also reject the offer. Against computer camp, except in alliance set map settings before the start of the game, lodge a conclusion that the new alliance is not possible during the game. Some have entered into alliance, in the sub-menu [Game]> [destroy the alliance of the menu, can be discarded. Regardless of the undesired In this case, the other camp and desire, will be destroyed unilaterally. In the map settings before the start of the game, even alliance partner had been tied to computer camp, can be destroyed during the game. =Restrictions on play-mail= 　When the play-mail, to select a weapon in combat [] was set to On in the Preferences dialog [done] to confirm interceptors will be disabled. Feature in the middle of the game, players change between humans and computers is disabled, you can not select】 【Game> also change the menu itself [player]. However, [turn] The delegation, it is easy to do as in the case of single player. =Recruitment e-mail bulletin board for opponents= 　Finding the partner of the match e-mail will be accompanied by an unexpectedly hard. We, we have set up a bulletin board in the Web page where recruitment opponents. Below is the URL.Please use it to read the instructions carefully in the URL. http://www.ss-alpha.co.jp/special/dsmail/